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Firebomb

704 bytes added, 01:04, 6 June 2012
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[[File:IconFirebomb.png|left]][[File:Skull_of_Flame2.jpg|leftthumb|300px|Firebomb in action.]]'''Firebomb''' is a Primary [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 1121. This skill (formerly called [[Skull of Flame]]) is a projectile that's thrown like a grenade. It bursts upon impact, dealing fire damage to the target and anything in the immediate vicinity.
<br><br><br>__TOC__The rune effects generally add to the radius of effect, increasing the [[AoE]] damage, without greatly altering the basic skill effect.
<br><br>__TOC__
==Background==
{{Skillbox D3
|portrait= Skull_of_Flame2.jpg
<!-- |portrait-width= -->
|name= Firebomb
|user= Witch Doctor
|clvl= 11
|description= Lob a skull filled with fire dealing damage to all enemies caught in the explosion.
|type= Direct [[Damage]]/[[AoE]]
|resource= Costs [[Mana]]
|alabaster= Unknown
|crimson= Spreads burning shards
|golden= Unknown
|indigo= Bounces
|obsidian= Unknown
}}
The Witch Doctor lobs a burning skull filled with combustibles at his enemies, which explodes violently when it breaks upon them.
 
==Skill Rune Effects==
See the [[Firebomb rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{skill description header}}
<skill subcat="Physical realm spell" class="WitchDoctor">Firebomb</skill>
<skill class="WitchDoctor" rune="Flash Fire">Firebomb</skill>
<skill class="WitchDoctor" rune="Roll the Bones">Firebomb</skill>
<skill class="WitchDoctor" rune="Fire Pit">Firebomb</skill>
<skill class="WitchDoctor" rune="Pyrogeist">Firebomb</skill>
<skill class="WitchDoctor" rune="Ghost Bomb">Firebomb</skill>
==Skill Design==
This [[skill]] is quite useful, since it has good damage, nice range, and a very small cooldown. This makes Firebomb a good crowd control spell, especially in narrow corridors where enemies can be trapped in a hail of fire. The casting (throwing) rate is slower than some other Witch Doctor skills, and thus the damage/second isn't comparable for single target killing.
Upon explosion, the flames briefly form the shape of a large, menacing humanoid creature.
 ==Firebomb =Video===
A video of Firebomb in use can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
<youtube>xJmqcxRhagY</youtube>
<br>  ==Skill Rank Table==* '''Rank 1:''' Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion. Cost: 7 mana. (A)* '''Rank 2:''' Lob a skull filled with fire dealing 6-9 fire damage to all enemies caught in the explosion. Cost: 7 mana. (A)* '''Rank 3:''' Lob a skull filled with fire dealing 8-13 fire damage to all enemies caught in the explosion. Cost: 7 mana. (A)* '''Rank 4:''' Lob a skull filled with fire dealing 10-17 fire damage to all enemies caught in the explosion. Cost: 7 mana. (A)* '''Rank 5:''' Lob a skull filled with fire dealing 12-20 fire damage to all enemies caught in the explosion. Cost: 7 mana. (A) (A) = Assumed[[Image:Screenshot 16.jpg|thumb|right250px|I don't want Volcano insurance!]] 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.   ==Skill Rune Effects==The known following [[runeWitch Doctor passives]] effects for provide a benefit to Firebomb are, runed or not:* [[Crimson rune]]: The firebomb explodes with a much larger blast, sending burning shards flying in all directions. These spread fields of flame, dealing [[AoE]] damage to enemies in the vicinity.{{skill description header}}* [[Indigo rune]]: Instead of exploding upon initial contact with solid objects, <skill class="WitchDoctor">Pierce the Firebomb bounces (more bounces come from higher level runes). This spreads fire damage over a longer path. Veil</skill>* Unknown rune: Launches a jar full of spiders instead of a flaming skull<refskill class="WitchDoctor">[http://www.gamestar.de/specials/spiele/2321087/diablo_3.html The guy with the big axe never gets old] -- Gamestar.de 18th Feb 2011Fetish Sycophants</refskill>. 
==Development==
'''Firebomb''' was (originally called [[Skull of Flame]] and ) was introduced in the [[WWI 2008]] gameplay video. At the time, the skill was at Tier I in the [[Spirit Skill Tree]]. At [[BlizzCon 2009]], Firebomb was located in the [[Voodoo Skill Tree]] but seemed otherwise unchanged. [[Flux]] found it to be very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
<blockquote>''Skulls can actually be thrown too far, in some exploitative ways. Several times I saw a pack of Fallen or other monsters on some ledge way of in the distance, in a location I was supposed to have to walk way down around some boulders and along narrow ledges and paths to reach. Yet I could freely hurl my firebombs to those locations, with perfect accuracy, and was able to kill enemies who had no way to fight back. Naturally, I did so whenever possible, if only to watch the Fallen scurry around.</blockquote>
By [[BlizzCon 2010]], (after skill trees were eliminated) Firebomb had been moved way down the skill system, to Tier 5. It was one of the Witch Doctor's preset skills in the [[Battle Arena]] demo.
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Firebomb became a level 11 skill.[[Flux]] tried it out in the beta, and seemed to enjoy it:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two]
<blockquote>''One of the simplest Witch Doctor skills, and also one of the most fun to use, this one is just what it looks like. It’s a firebomb grenade, and you chuck them wherever you want to. There is some skill to using it; you have to learn what the maximum range is (you can’t throw it all the way to the side edges or corners), and it can be hard to hit advancing enemies since there’s some hang time and you have to lead the targets a bit. But it’s very visceral and blasty and awesome, just like Jay Wilson says.</blockquote>
 
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Firebomb was classified as a Primary skill (but remained at level 11). For [[Beta Patch 14]], it was [[nerf]]ed just a bit, but its casting cost was lowered enough to make it a [[spammable]] skill. For [[Beta Patch 15]], it was bumped up to level 21, and also nerfed just a little bit more.
===Previous Versions===
See the [[Witch Doctor skill archive]] for more details on previous versions of Firebomb (or [[Skull of Flame]]) and other Witch Doctor skills.
 
 
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==References==
<span style="font-size: 10px;"><references/></span>
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two Witch Doctor Beta Skills Mega- report: Part Two] — IncGamers 1st Aug Oct 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site 
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