Acid Cloud


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Acid Cloud in action.

Acid Cloud is a Decay Witch Doctor skill unlocked at level 22. This skill is a DfA attack, spilling poison damage on any enemies in the targeted location. The poison comes from a sort of laughing Mardi Gras mask that appears briefly in the sky, and it leaves behind a toxic puddle that deals DoT and AoE as well.


The Witch Doctor creates a rain of acid over a small radius, dealing poison damage, plus poison damage to anything in the vicinity of the resulting toxic puddle.

Skill Rune Effects[edit]

Refer to the Acid Cloud rune effects article for a thorough description of all five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description
Acid Cloud

Physical realm spell
1 Cost: 175 Mana

Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area.

Acid Rain
1 Increase the initial area of effect of Acid Cloud to 24 yards.
Lob Blob Bomb
1 The acid on the ground forms into a slime that irradiates nearby enemies for 600% weapon damage as Poison over 5 seconds.
Slow Burn
1 Create pools of frost to deal 720% weapon damage as Cold over 6 seconds.
Kiss of Death
1 Spit a cloud of acid that deals 333% weapon damage as Poison, followed by 400% weapon damage as Poison over 3 seconds.
Corpse Bomb
1 Raise a corpse from the ground that explodes for 700% weapon damage as Fire to enemies in the area.

Skill Design[edit]

This skill opens a hole in the air, pouring poison out on whomever is under it at the time. Pools of poison stay on the floor for about three seconds after, damaging enemies. The green goo from the poison looks a lot like the remains of the Witch Doctor's Plague of Toads.

If you ever hated the acid dogs from Diablo I, now you can wreak that acidic pain on others!

This spell was originally one of the Wizard's. It was switched to the Witch Doctor during early development.

Acid Cloud variations: Unruned, Kiss of Death, Corpse Bomb, Slow Burn, Acid Rain, Lob Blob Bomb.


A video of Acid Cloud in use can be seen below, courtesy of the DiabloInc You Tube channel.

Acid on skellies!


The following Witch Doctor passives provide a benefit to Acid Cloud, runed or not:

Name Level Description
Bad Medicine

1 When you deal Poison damage to an enemy, its damage is reduced by 25% for 5 seconds.
Pierce the Veil

1 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Fetish Sycophants

1 When you hit enemies with your spells, you have up to a 15% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.


Acid Cloud was first seen at BlizzCon 2008 as a Tier III Wizard skill in the Conjuring Skill Tree. By BlizzCon 2009, Acid Cloud had been moved to the Witch Doctor's Voodoo Skill Tree, to the delight of many who thought using this skill was out of character for the Wizard. This move was alluded to by Bashiok shortly before the BlizzCon event[1]. Flux shared his thoughts on this skill:[1]

It’s an interesting description, and a pity we couldn’t see this one in action, to see just how the thrown bottle, explosion, and acid cloud was handled. So how long is the delay between the initial explosion and then start of the acid rain? Would a fast monster take only the 1-5 damage, and move out of the area before the more painful DoT Aoe began?


Skill tiers were removed shortly before the beta started in September 2011, and Acid Cloud became a level 22 skill, too high-level to play in the beta. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Acid Cloud was classified as a Decay skill (but remained at level 22). After being nerfed for Beta Patch 14, it was buffed some for Beta Patch 15.

Previous Versions[edit]


Acid Cloud can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


  1. Acid Cloud for the Wizard *Frown* — BlizzBlues 14th July 2009

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