Bait the Trap is a rune effect in Caltrops, a Discipline-spending Demon Hunter skill.
This rune effect retains the slowing effect of the base skill, while also providing a +10% critical hit chance buff to the Demon Hunter if she stands in the area of the effect. High level Demon Hunters generally have around 20% critical hit chance, so a 10% improvement is considerable, although critical hit damage is only around 100%, for a single hit.
Gaining the bonus is trickier than it sounds, since the Caltrops does not activate until a monster is in the area, and the radius is not very large. So anyone benefiting from this buff would be standing very near at least one monster. As none of the Caltrops rune effects add to the duration of the trap, this buff would never last longer than 6 seconds per trap,
Skill Rune Effects
Refer to the Caltrops rune effects article for a thorough descriptions of all the rune effects in this skill, including screenshots, videos, and strategy tips.
|| Cost: 6 Discipline|
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
|| Bait the Trap
|| Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance.
Screenshots and videos will be added post-release.
Prior to the skill revision in February 2012, this rune effect was enabled by a Alabaster Rune, granting the following effect with a level 7 runestone:
|| Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.