Sweeping Wind


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Sweeping Wind is a Techniques Monk skill unlocked at Level 21. The Monk sweeps his weapon with great force, hitting multiple enemies.


Sweeping Wind in action.

Falling back on years of vigorous training, the Monk sweeps his weapon quickly around himself, damaging multiple enemies at a time.

Skill Rune Effects[edit]

The following is a very quick summary. See the Sweeping Wind rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description
Sweeping Wind

1 Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

MedRuneE Master of Wind
1 While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.

Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

Sweeping Wind's damage turns into Cold.

MedRuneA Blade Storm
1 Intensify the vortex, increasing the damage per stack to 145% weapon damage. This increases the damage with 3 stacks to 435% weapon damage.
MedRuneB Fire Storm
1 Increase the radius of the vortex to 14 yards.

Sweeping Wind's damage turns into Fire.

MedRuneD Inner Storm
1 As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.

Sweeping Wind's damage turns into Holy.

MedRuneC Cyclone
1 While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

Sweeping Wind's damage turns into Lightning.

Skill Design[edit]

This skill first appeared at BlizzCon 2010.

During the beta, all the skills previously known as combos were simplified down so much that only three of them (Fists of Thunder, Deadly Reach, and Crippling Wave) still contain any semblance of combo functionality. These three skills now provide simply an additional effect on every third strike, while the others (Way of the Hundred Fists, Exploding Palm, and Sweeping Wind) now have a single function on every strike. Combos previously consisted of: the normal spell attack on the first strike; a stronger attack on the second; and on the third, an even stronger attack coupled with an additional effect.

Sweeping Wind fully runed.


A video of Sweeping Wind and all of its rune effects can be seen below, courtesy of the DiabloInc You Tube channel.


The following Monk passives provide a benefit to Sweeping Wind:

Name Level Description

1 Damage you deal reduces enemy damage by 20% for 4 seconds.


Sweeping Wind was first shown at BlizzCon 2010.


Skill tiers were removed shortly before the beta started in September 2011, and Sweeping Wind became a level 17 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Sweeping Wind was classified as a Techniques skill and moved to level 22.

For Beta Patch 14, it was moved to level 21. It was also significantly changed in function: previously, it was a Spirit Generating combo skill that struck a single target on every hit, and every third hit created the vortex effect.


Fists of Thunder can be seen in action on video here:

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You can find pictures in the Diablo III screenshot and picture gallery:


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