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Companion is a Hunting Demon Hunter skill unlocked at Level 17. The creatures summoned by this skill are not tanks or minions, and exist basically as portable, animal-themed buffs. They are a supplement to the Demon Hunter's main attacks and movements, but not a major strategic factor, unlike the D2 Amazon's Valkyrie.


Companion in action.

The Demon Hunter summons a variety of animal companions to assist in the battle.

Skill Rune Effects[edit]

See the Companion rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

1 Cooldown: 30 seconds

Active: Your raven deals an additional 500% damage on its next attack.

Passive: Summons a raven companion that pecks at enemies for % of your weapon damage as Physical.

Spider Companion
1 Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by % for seconds.

Passive: Summons a spider companion that attacks enemies in front of him for % weapon damage as Physical.

The spider's attacks Slow enemies by % for seconds.

Bat Companion
1 Active: Instantly gain 50 Hatred.

Passive: Summons a bat companion that attacks for % of your weapon damage as Physical.

The bat grants you [] Hatred per second.

Boar Companion
1 Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds.

Passive: Summons a boar companion that attacks enemies for % of your weapon damage as Physical.

The boar increases your and your party's Life regeneration by and resistance to all elements by %.

Ferret Companion
1 Active: Instantly pick up all health globes and gold within 60 yards.

Passive: Summons a pair of ferret companions that each attack for % of your weapon damage as Physical.

The ferrets collect gold for you, increase gold found on monsters by %, and increase your movement speed by %.

Wolf Companion
1 Active: Your wolf howls, granting you and your allies within 60 yards 15% increased damage for 10 seconds.

Passive: Summons a wolf companion that attacks enemies in front of him for % of your weapon damage as Physical.

Skill Design[edit]

The original design of the Archer class in Diablo III was more of a woodland ranger, who would have shown a sort of harmony with nature. These animal-themed skills would have fit naturally with that character design. They do not match with the Demon Hunter, and were apparently left in simply because the developers liked the effects, rather than for any sort of logical lore reason.


The following Demon Hunter passives provide a benefit to Companion, runed or not:

Name Level Description
Steady Aim

1 As long as there are no enemies within 10 yards, all damage is increased by 20%.

1 Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.


Companion was first seen at the July 2011 Press Event, where it was a level 16 skill. Unfortunately, no information about the skill's function was available.


When the beta started in September 2011, Companion was changed to level 15. The skill system was once again overhauled for the Beta Patch 13, and Companion was classified as a Shadow skill and moved up to level 25. For Beta Patch 14, it was re-classified as a Hunting skill and dropped to level 17. Also, the "Hunting" category replaced "Shadow".

In Other Games[edit]

Companion is an updated (and hopefully more useful) version of Diablo II's Druid skill Raven.


Companion can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


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