Time of Need


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Time of Need is a rune effect in Mantra of Healing, a mantra-type Monk skill.

This rune effect retains the base skill effect while also increasing resistances to all damage types by 20%.

Skill Rune Effects[edit]

See the Mantra of Healing rune effects article for thorough descriptions of all the rune effects in this skill, including screenshots, videos, and strategy tips.

  • On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.[1]
Name Level Description
Mantra of Healing

1 Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.

Only one Mantra may be active at a time.

MedRuneE Time of Need
1 Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.


Screenshots and videos will be added post-release.


Prior to the February 2012 skill and rune system overhaul, this effect was granted by the Alabaster Rune which created the following effect:

Time of Need


Mantra of Healing also increases all resistances by 50%.

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