Mantra of Healing


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Mantra of Healing (formerly named Holy Aura) is a Mantra Monk skill unlocked at Level 26. The Monk activates an aura that increases health regeneration.


Mantra of Evasion in action.

The Monk expends spirit to activate an aura that regenerates health for himself and his party.

Skill Rune Effects[edit]

The following is a very quick summary. See the Mantra of Healing rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

  • On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.[1]
Name Level Description
Mantra of Healing

1 Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.

Only one Mantra may be active at a time.

1 Passive: Increase the Life regeneration granted by Mantra of Healing to 21457 Life per Second.

Heal amount is increased by 7% of your Life per Second.

Circular Breathing
1 Passive: Mantra of Healing also regenerates 3 Spirit per second.
Boon of Inspiration
1 Passive: Mantra of Healing also heals 3576.318807 Life when hitting an enemy.

Heal amount is increased by 20% of your Life per Hit.

Heavenly Body
1 Passive: Mantra of Healing also increases maximum Life by 20%.
Time of Need
1 Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.

Skill Design[edit]

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.


The following Monk passives provide a benefit to Mantra of Healing, runed or not:

Name Level Description
Chant of Resonance

1 The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.


Mantra of Healing (as Holy Aura) was first revealed at BlizzCon 2010 as a Tier 3 skill but had never been seen in gameplay.

Before the July 2011 Press Event, Holy Aura was renamed Mantra of Healing. Skill tiers were also removed, and Mantra of Healing became a level 14 skill.

Nerfed Post-Release[edit]

This skill was considerably overpowered upon release, and was nerfed in a patch a week after release.[2] That "hotfix" lowered the bonus healing for 3 seconds after the cast from 4x to 2x. Boon of Protection was also nerfed and eventually replaced by Boon of Inspiration.

The main problem with this and some other Monk defensive effects was the possibility of a party of four Monks repeatedly casting them in a coordinated cycle. This could provide essentially infinite protection, as the 3 second bonuses after each casting, rotated between four monks, effectively negated the 12 second cooldowns built into the skill recasting timers.


When the beta started in September 2011, Mantra of Healing remained a level 14 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Mantra of Healing was classified as a Conviction skill and moved to level 21. For Beta Patch 14, the "Conviction" category was renamed "Mantras" and Mantra of Healing was bumped up to level 26.


Mantra of Healing can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


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