Mantra of Healing (formerly named Holy Aura) is a Mantra Monk skill unlocked at Level 26. The Monk activates an aura that increases health regeneration.
Mantra of Evasion in action.
The Monk expends spirit to activate an aura that regenerates health for himself and his party.
The following is a very quick summary. See the Mantra of Healing rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
- On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.
<skill subcat="Mantras" class="Monk">Mantra of Healing</skill>
<skill class="Monk" rune="Sustenance">Mantra of Healing</skill>
<skill class="Monk" rune="Circular Breathing">Mantra of Healing</skill>
<skill class="Monk" rune="Boon of Inspiration">Mantra of Healing</skill>
<skill class="Monk" rune="Heavenly Body">Mantra of Healing</skill>
<skill class="Monk" rune="Time of Need">Mantra of Healing</skill>
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
The following Monk passives provide a benefit to Mantra of Healing, runed or not:
<skill class="Monk">Chant of Resonance</skill>
Mantra of Healing (as Holy Aura) was first revealed at BlizzCon 2010 as a Tier 3 skill but had never been seen in gameplay.
Before the July 2011 Press Event, Holy Aura was renamed Mantra of Healing. Skill tiers were also removed, and Mantra of Healing became a level 14 skill.
This skill was considerably overpowered upon release, and was nerfed in a patch a week after release. That "hotfix" lowered the bonus healing for 3 seconds after the cast from 4x to 2x. Boon of Protection was also nerfed and eventually replaced by Boon of Inspiration.
The main problem with this and some other Monk defensive effects was the possibility of a party of four Monks repeatedly casting them in a coordinated cycle. This could provide essentially infinite protection, as the 3 second bonuses after each casting, rotated between four monks, effectively negated the 12 second cooldowns built into the skill recasting timers.
When the beta started in September 2011, Mantra of Healing remained a level 14 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Mantra of Healing was classified as a Conviction skill and moved to level 21. For Beta Patch 14, the "Conviction" category was renamed "Mantras" and Mantra of Healing was bumped up to level 26.
Mantra of Healing can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Female monk using this mantra (unruned).
Male monk using this mantra (unruned).