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[[File:IconSummonZombieDog.png|left]][[File:wd-mongrel1.jpg|leftthumb|250px|right|Good dogs.]]'''Summon Zombie Dogs''' is a Defensive [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 14. It summons several zombie dogs, better commonly known as "mongrels" which [[tank]] for the Witch Doctor.The dogs fight and damage enemies, but their damage is quite low, making their main function that of tanks or distractions. The best way to deal damage with them is via the [[Sacrifice]] skill, which detonates all of the dogs, dealing potentially enormous damage, when stacked with other skills and passives.[http://diablo.incgamers.com/blog/comments/zombie-dogs-sacrifice-possibly-best-burst-aoe-damage-in-the-game]
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==Background==
They are also useful as tanks or distractions, detaining monsters in combat and allowing the Witch Doctor to get in free shots at stationary enemy targets.
==Skill DesignRune Effects==Refer to the [[File:Wd-mongrel3.jpg|left|thumb|Two mongrels.]]Summon Zombie Dogs is the first summoning [[skillrune effects]] most Witch Doctors will ever usepage for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and forms the backbone of early Witch Doctor strategytips. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for the Witch Doctor to use his attack spells from the back row. {{skill description header}}<skill subcat="Pet" class="WitchDoctor">Summon Zombie Dogs</skill><skill class="WitchDoctor" rune="Rabid Dogs">Summon Zombie Dogs</skill><skill class="WitchDoctor" rune="Final Gift">Summon Zombie Dogs</skill><skill class="WitchDoctor" rune="Life Link">Summon Zombie Dogs</skill><skill class="WitchDoctor" rune="Burning Dogs">Summon Zombie Dogs</skill><skill class="WitchDoctor" rune="Leeching Beasts">Summon Zombie Dogs</skill>
==Skill Design==
[[File:Summon-Zombie-Dog-allruned.jpg|300px|thumb|All versions of the Dog, including un-[[rune]]d.]]
Summon Zombie Dogs is the first summoning [[skill]] most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields, allowing the Witch Doctor to use his attack spells from the back row.
==Synergies==
Shortly before release, a strategy article on Diablo.IncGamers.com did some theorycrafting and revealed that Zombie Dogs + Sacrifice, when stacked with the right passives and other skills, could deal amongst the highest damage output in the entire game.[http://diablo.incgamers.com/blog/comments/zombie-dogs-sacrifice-possibly-best-burst-aoe-damage-in-the-game]
==Development==
[[File:Wd-mongrel-locust.jpg|thumb|250px|Mongrel enhanced with Locusts.]]
'''Summon Zombie Dogs''' debuted with [[Diablo III]] in the [[WWI 2008]] gameplay video, where the skill was in the [[Voodoo Skill Tree]] at Tier I. Summon Zombie Dog was called [[Summon Mongrel]] (as [[Mongrel]] was the original name of the Zombie dog), and mongrels could be enchanted with [[Locust Swarm]] or [[Skull of Flame]], among other spells.
<blockquote>''I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.</blockquote>
===Beta===[[File:Wd-mongrel3.jpg|right|thumb|Witch Doctor walking two pets.]]Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Summon Zombie Dogs became a level 1 skill.[[Flux]] gave it another try, and discussed the skill's function:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report]
<blockquote>''Better known as “Mongrels,” this is the default tank for the beta, and a very effective one. The dogs don’t have a lot of killing power — all three of them on the same normal enemy is considerably slower than any Witch Doctor attack spell — but they’re not meant for damage in their base form. They’re meat shields, and they do a pretty good job of that.
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''This skill previously worked with “one cast per dog,” so it took three casts to get all three of them out. (And you got more dogs with more skill points.) No more; now a single cast summons all three dogs, or re-summons fresh ones if your current batch are wearing out or one or more have died. It’s a full replacement cast, too; if you have two left you don’t just cast one new one to join the others; you get three new dogs.</blockquote>
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Summon Zombie Dogs was classified as a Defensive skill and moved to level 4.
===Previous Versions===
See the [[Witch Doctor skill archive]] for more details on previous versions of Summon Zombie Dogs (or [[Summon Mongrel]]) and other Witch Doctor skills.
===In Other Games===
Summon Zombie Dogs is the spiritual successor to [[Diablo II]]'s {{iw|Necromancer Necromancer}} skill {{iw|Raise_Skeleton Raise Skeleton}}, which is also a low-level tanking minion summoning skill.
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==References==
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor- beta-skills-mega-report Witch Doctor Beta Skills Mega-report: Part One] — IncGamers 1st Aug 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
{{Skill navbox Diablo III|WD|defensive}}