Wizard passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Wizard Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Name Level Description

<skill class="Wizard">Blur</skill> <skill class="Wizard">Power Hungry</skill> <skill class="Wizard">Evocation</skill> <skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Prodigy</skill> <skill class="Wizard">Astral Presence</skill> <skill class="Wizard">Illusionist</skill> <skill class="Wizard">Cold Blooded</skill> <skill class="Wizard">Conflagration</skill> <skill class="Wizard">Paralysis</skill> <skill class="Wizard">Galvanizing Ward</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Critical Mass</skill> <skill class="Wizard">Arcane Dynamo</skill> <skill class="Wizard">Unstable Anomaly</skill>


Development

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References