Difference between revisions of "Spirit Vessel"

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<noinclude>
 
<noinclude>
<span style="color:red;">'''This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the [[Witch Doctor passives]] page for current passive skill information for this class.'''</span>
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[[File:IconSpiritVessel.png|left]]
 
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'''Spirit Vessel''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 20, which reduces the [[cooldown]] of [[Horrify]], [[Spirit Walk]] and [[Soul Harvest]]. In addition, Witch Doctor is saved from certain death by entering the spirit realm.
 
 
[[File:IconSpiritVessel.jpg|left]]
 
'''Spirit Vessel''' is a [[passive skill]] available exclusively to the [[Witch Doctor passives|Witch Doctor]]. It enables the class to gain mana from each health globe, whether the character gains any health or not.  
 
 
<br><br><br><br>
 
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__TOC__
 
__TOC__
  
  
==Lore==
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Not known yet.
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==Background==
 
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''Hide this section unless there is some background information.''
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==Description==
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{{c_slate|Everyone dies. Sometimes we must return to finish what we started.}}
  
==Design==
 
Health globes provide 10% of maximum mana when picked up.
 
  
===Level Requirement===
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{{Witch Doctor Passive Spirit Vessel}}
* '''[[Witch Doctor]]''': level 6
 
  
  
 
==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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The following [[Witch Doctor skills]] are enhanced by Spirit Vessel:
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{{Active skills header}}
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{{Witch Doctor Skill Horrify}}
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{{Witch Doctor Skill Spirit Walk}}
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{{Witch Doctor Skill Soul Harvest}}
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Like many passive skills, Spirit Vessel was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.  
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Like many passive skills, Spirit Vessel was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.<br>
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Spirit Vessel (level 6 passive) was removed from the game prior to the beta launch but was later added back into the game as a level 20 passive with a complete redesign. Old effect:<br>
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<blockquote>'''Effect''': [[Health globes]] provide {{c_lime|10%}} of maximum [[mana]] when picked up.</blockquote>
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Here are older versions of Spirit Vessel:
  
 
* [[Spirit Vessel (skill)]] - The original passive skill.
 
* [[Spirit Vessel (skill)]] - The original passive skill.
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==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/passive/ Witch Doctor Passive Skills]
  
  

Revision as of 21:48, 18 January 2012

IconSpiritVessel.png

Spirit Vessel is a Witch Doctor passive skill unlocked at Level 20, which reduces the cooldown of Horrify, Spirit Walk and Soul Harvest. In addition, Witch Doctor is saved from certain death by entering the spirit realm.




Description

Everyone dies. Sometimes we must return to finish what we started.


{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}


Synergies

The following Witch Doctor skills are enhanced by Spirit Vessel:

Icon Skill Description
IconHorrify.png Horrify
Spirit Realm
(Level 8)

[e]

Cooldown: 20 seconds

Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.

IconSpiritWalk.png Spirit Walk
Spirit Realm
Movement (Level 12)

[e]

Cost: 176 Mana
Cooldown: 15 seconds

Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.

IconSoulHarvest.png Soul Harvest
Spirit Realm
(Level 14)

[e]

Cooldown: 15 seconds

Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Spirit Vessel was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
Spirit Vessel (level 6 passive) was removed from the game prior to the beta launch but was later added back into the game as a level 20 passive with a complete redesign. Old effect:

Effect: Health globes provide 10% of maximum mana when picked up.

Here are older versions of Spirit Vessel:

See the traits page for more details on previous versions of this and many other passive skills.


References