Difference between revisions of "Energy Armor"

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Drawing from long forgotten texts, this magical shield of energy absorbs harmful attacks through energy resonance, draining [[Arcane Power]].
 
Drawing from long forgotten texts, this magical shield of energy absorbs harmful attacks through energy resonance, draining [[Arcane Power]].
  
 
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==Skill Effects==
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The following is a very quick list. See the [[Energy Armor rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{Active skill header}}
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</noinclude>
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{{Skill effects|Energy Armor|IconEnergyArmor.png|([[clvl|Level]] 22)|
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Focus your energies, increasing your Defense by {{c_lime|20%}} but lowers your maximum Arcane Power by {{c_lime|20}}. Lasts {{c_lime|120}} seconds.<br>Cost: {{c_lime|25}} Arcane Power<br>{{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}}}
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|-
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| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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| width="140px" | [[Prismatic Armor]]
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| Increases all of your resistances by {{c_lime|180%}} while Energy Armor is active.
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|-
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[Energy Tap]]
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| Rather than reducing your maximum Arcane Power, it is increased by {{c_lime|40}} while Energy Armor is active.
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|-
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[Force Armor]]
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| While Energy Armor is active, incoming attacks that would deal more than {{c_lime|26%}} of your maximum Life are reduced to deal {{c_lime|26%}} of your maximum Life instead.
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|-
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[Absorption]]
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| Gain {{c_lime|7}} Arcane Power whenever you are hit by an ranged or melee attack.
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|-
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[Pinpoint Barrier]]
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| Also increases your Precision by {{c_lime|40%}} while Energy Armor is active.
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|-
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<noinclude>
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|}
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<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
  
 
==Skill Design==
 
==Skill Design==
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This skill is likely to be used by many [[Wizard]]s, especially if they are going [[melee]]-style with [[Diamond Skin]] and [[Magic Weapon]], or playing [[hardcore]].
 
This skill is likely to be used by many [[Wizard]]s, especially if they are going [[melee]]-style with [[Diamond Skin]] and [[Magic Weapon]], or playing [[hardcore]].
 
 
 
==Skill Rank Table==
 
* '''Rank 1:''' 75 damage absorbed. Duration: 120 sec.
 
 
 
  
 
==Synergies==
 
==Synergies==

Revision as of 19:46, 13 September 2011

IconEnergyArmor.png

Energy Armor (known as Energy Shield prior to July 2011) is a Wizard skill unlocked at Level 22, which uses Arcane Power to absorb incoming damage.

This is an Armor spell. Only one Armor spell can be active at a time.



Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Energy Armor
Used by: Wizard
Enabled at: Clvl 22
Skill Description
Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds.

Cost: 25 Arcane Power

Type: Defensive buff
Resource Use: Costs Arcane Power/time
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

Drawing from long forgotten texts, this magical shield of energy absorbs harmful attacks through energy resonance, draining Arcane Power.

Skill Effects

The following is a very quick list. See the Energy Armor rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconEnergyArmor.png
Energy Armor
(Level 22)

Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds.
Cost: 25 Arcane Power
This is an Armor spell. Only one Armor spell can be active at a time.

IconCrimson.jpg Prismatic Armor Increases all of your resistances by 180% while Energy Armor is active.
IconIndigo.jpg Energy Tap Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
IconObsidian.jpg Force Armor While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.
IconGolden.jpg Absorption Gain 7 Arcane Power whenever you are hit by an ranged or melee attack.
IconAlabaster.jpg Pinpoint Barrier Also increases your Precision by 40% while Energy Armor is active.

Note: Information is based on a level 60 character and rank 7 runestones.

Skill Design

The skill with lots of heritage is back in Diablo III. It's a shield that absorbs all damage taken, converting the damage to Arcane Power loss, draining 2 points of AP for every point of damage absorbed.

This skill is likely to be used by many Wizards, especially if they are going melee-style with Diamond Skin and Magic Weapon, or playing hardcore.

Synergies


Skill Rune Effects

  • No rune effects for Energy Armor are known.


Development

Energy Armor first appeared in the BlizzCon 2009 demo (then named Energy Shield), located at Tier III in the Arcane Skill Tree and already one of the D3 Team's favorites. Flux didn't have much to say about it, unfortunately. The full quote:[1]

Not a skill I even considered using, in the easy Blizzcon demo.

Skill trees were removed shortly thereafter. At BlizzCon 2010, Energy Shield was a Tier 5 skill, making it too high-level for players to select. Before the July 2011 Press Event, Energy Shield was renamed Energy Armor. Skill tiers were also removed, and Energy Armor became a level 22 skill.


Previous Versions

Energy Armor is similar to, and might have replaced, Temporal Armor. That skill was seen in the BlizzCon 2008 demo, and had a slightly different mechanic: protecting the caster from 100% damage once every 6 seconds. Something that could be either very good, if it fended off a strong attack, or quite useless, if it fended off a weak one.

See Energy Shield for the original version of this skill.


In Other Games

Energy Armor originates from the grossly overpowered Mana Shield from the original Diablo game, where every point of damage translated into mana lost instead of life. The spell had unlimited duration, as long as the character didn't die or travel to another level.

In Diablo II, the Sorceress got a nerfed version of the same spell but with the name Energy Shield. The spell has a time limit (needed, since no levels were limited by loading) and only absorbed a fraction of the damage.


Media

Energy Armor can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


Related Articles


References