Difference between revisions of "Demon Hunter passives"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
m
Line 4: Line 4:
 
==Demon Hunter Passives==
 
==Demon Hunter Passives==
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
 
  
 
{{Passive skills header}}
 
{{Passive skills header}}
Line 13: Line 12:
 
{{Demon Hunter Passive Cull the Weak}}
 
{{Demon Hunter Passive Cull the Weak}}
 
{{Demon Hunter Passive Night Stalker}}
 
{{Demon Hunter Passive Night Stalker}}
{{Demon Hunter Passive Fundamentals}}
 
 
{{Demon Hunter Passive Brooding}}
 
{{Demon Hunter Passive Brooding}}
 
{{Demon Hunter Passive Hot Pursuit}}
 
{{Demon Hunter Passive Hot Pursuit}}
Line 32: Line 30:
  
 
The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
 
The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
 +
 +
Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].
 +
* See the list of [[:Category:Passive archive|removed passives]].
  
  

Revision as of 23:48, 28 February 2012

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Demon Hunter Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.

Skill Unlocked Description

<skill class="DemonHunter">Tactical Advantage</skill> <skill class="DemonHunter">Thrill of the Hunt</skill>

{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 25 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 35 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 45 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 50 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See: Rockets
55 {{{desc}}}


Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References