Difference between revisions of "Caster"

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A '''caster''' type [[class]] or [[monster]], is capable of using magical spells, or spell-like abilities to accomplish tasks rather than brute force and [[melee]] combat. They are usually not excluded from melee, but they generally prefer (through AI or player choices) and excel in ranged spellcasting. This is the classic definition of a caster. Many spells used by casters are [[ranged]], uses an [[Area of Effect]] or both.
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A '''caster''' or '''mage''' type [[class]], [[character]], [[NPC]] or [[monster]], is capable of using magical spells, [[skill]]s or spell-like abilities to accomplish tasks rather than brute force and [[melee]] combat. It's generic names for people who use [[magic]], or has abilities that seems to work like magic.
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==Casters in the Game World==
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They are usually not excluded from [[melee]], but they generally prefer (through [[AI]] or player choices) and excel in ranged spellcasting. This is the classic definition of a caster. Many spells used by casters are [[ranged]], uses an [[Area of Effect]] or both.
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In some cases the term caster just refers to a [[character]] or monster who are executing a skill or spell.
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==Caster Classes==
 
==Caster Classes==
In Diablo III, the following classes are considered "caster" [[class]]es:
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[[Image:Wiz-spectral-blade1.jpg|thumb|right|[[Wizard]] at work.]]
* [[Wizard]] - Pure spell caster. Has melee spells, but don't physically hit monsters often.
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In [[Diablo III]], the following classes are considered "caster" [[class]]es:
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* [[Wizard]] - Pure spell caster. Has [[melee]] spells, but don't physically hit [[monster]]s often.
 
* [[Witch Doctor]] - Spell caster with some random bits thrown in for ranged and close combat.
 
* [[Witch Doctor]] - Spell caster with some random bits thrown in for ranged and close combat.
* [[Other classes]] - Many players are expecting some sort of melee/caster hybrid as an class to be announced by Blizzard.
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* [[Monk]] - Melee-caster hybrid which -in terms of magic- mainly uses defensive and supportive magic.
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===Old Caster Classes===
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In [[Diablo II]], there is primarily two caster classes and one hybrid:
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* [[Sorceress]] - Pure spell caster. Can hit in melee, but it's virtually suicide.
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* [[Necromancer]] - Pure caster ([[summoner]]). Calls corpses or inanimate objects army to fight for him. Also uses spells.
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* [[Druid]] - With one [[summoner]] tree and one [[Elemental]]. The summmoner calls forth beasts from the wild to aid him in the coming battles. The elementalist calls forth devastating [[fire]], [[cold]] and [[magic]] spells
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All other classes uses [[mana]] for their skills and spells, but are more [[melee]] oriented.
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In [[Diablo I]], all classes can use all spells, but only the [[Sorcerer]] excels in spell usage.
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==Caster Type Monsters==
 
==Caster Type Monsters==
 
[[Monster]]s that can cast spells are also called "casters". Their selection of spells varies but they are usually only able to use a few spells per type of monster. Here are a few examples of caster monsters:
 
[[Monster]]s that can cast spells are also called "casters". Their selection of spells varies but they are usually only able to use a few spells per type of monster. Here are a few examples of caster monsters:
* [[Goatman Shaman]]
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* [[Goatman Shaman]] - Frost Nova is one known spell. They are likely able to use other offensive and defensive abilities.
* [[Dark Cultist]]
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* [[Dark Cultist]] - Can cast a Firebolt type spell, and summon [[Dark Demon]]s for assistance.
  
 
A caster monster spell can be a spell used by a character class, a spell only used on scrolls or staves, or a custom-made spell for that monster. They include offensive and defensive spells.
 
A caster monster spell can be a spell used by a character class, a spell only used on scrolls or staves, or a custom-made spell for that monster. They include offensive and defensive spells.
* Offensive spells include effects such as a Firebolt, Fireball or Frost Nova.
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* Offensive spells include effects such as a Firebolt, Fireball, Frost Nova or general player [[debuff]]s.
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* Gameplay-changing skills, primarily [[Area of Denial]] effects.
 
* Defensive spells are usually [[buff]]s, [[heal]]ing or [[resurrect]]ion spells.
 
* Defensive spells are usually [[buff]]s, [[heal]]ing or [[resurrect]]ion spells.
  
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* [[Melee]] - Close range combat.
 
* [[Melee]] - Close range combat.
 
* [[Ranged]] - Overlapping casters to some degree.
 
* [[Ranged]] - Overlapping casters to some degree.
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* [[Summoner]] - Overlapping casters to some degree.
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{{Skill_navbox_Diablo_III|Other}}
  
[[Category:Game terms]]
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[[Category:Reference]]
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[[category:Other classes]]

Latest revision as of 20:10, 19 April 2012

A caster or mage type class, character, NPC or monster, is capable of using magical spells, skills or spell-like abilities to accomplish tasks rather than brute force and melee combat. It's generic names for people who use magic, or has abilities that seems to work like magic.


Casters in the Game World[edit | edit source]

They are usually not excluded from melee, but they generally prefer (through AI or player choices) and excel in ranged spellcasting. This is the classic definition of a caster. Many spells used by casters are ranged, uses an Area of Effect or both.

In some cases the term caster just refers to a character or monster who are executing a skill or spell.


Caster Classes[edit | edit source]

Wizard at work.

In Diablo III, the following classes are considered "caster" classes:

  • Wizard - Pure spell caster. Has melee spells, but don't physically hit monsters often.
  • Witch Doctor - Spell caster with some random bits thrown in for ranged and close combat.
  • Monk - Melee-caster hybrid which -in terms of magic- mainly uses defensive and supportive magic.


Old Caster Classes[edit | edit source]

In Diablo II, there is primarily two caster classes and one hybrid:

  • Sorceress - Pure spell caster. Can hit in melee, but it's virtually suicide.
  • Necromancer - Pure caster (summoner). Calls corpses or inanimate objects army to fight for him. Also uses spells.
  • Druid - With one summoner tree and one Elemental. The summmoner calls forth beasts from the wild to aid him in the coming battles. The elementalist calls forth devastating fire, cold and magic spells

All other classes uses mana for their skills and spells, but are more melee oriented.

In Diablo I, all classes can use all spells, but only the Sorcerer excels in spell usage.


Caster Type Monsters[edit | edit source]

Monsters that can cast spells are also called "casters". Their selection of spells varies but they are usually only able to use a few spells per type of monster. Here are a few examples of caster monsters:

  • Goatman Shaman - Frost Nova is one known spell. They are likely able to use other offensive and defensive abilities.
  • Dark Cultist - Can cast a Firebolt type spell, and summon Dark Demons for assistance.

A caster monster spell can be a spell used by a character class, a spell only used on scrolls or staves, or a custom-made spell for that monster. They include offensive and defensive spells.

  • Offensive spells include effects such as a Firebolt, Fireball, Frost Nova or general player debuffs.
  • Gameplay-changing skills, primarily Area of Denial effects.
  • Defensive spells are usually buffs, healing or resurrection spells.


Related Articles[edit | edit source]

Related articles include:

  • Melee - Close range combat.
  • Ranged - Overlapping casters to some degree.
  • Summoner - Overlapping casters to some degree.