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[[File:IconMagicWeapon.png|left]][[File:Magic-weapon2.jpg|thumb|210px|The bubbling purple effect.]]'''Magic Weapon''' is a Conjuration [[Wizard]] Tier 6 [[Wizard skills|skill]] unlocked at [[clvl|levelLevel]] 20, making her weapon [[magic]]al and increasing damage. This damage does not translate into spell damage, and the effect and function of this skill and its runes is not clearly or obviously displayed in the game.
It seems from early observations that this skill was meant as a supplement to the [[Battle Mage]] build idea, but as that sort of variant is not viable in the final game, this skill seems like a leftover that's out of place. Fans hope it can be reworked in some way in a patch.
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==Background==
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill DesignRune Effects==This [[skill]] is clearly designed Refer to enable a the [[WizardMagic Weapon rune effects]] to play article for thorough descriptions of all five rune effects in the Battle-mage stylethis skill, including screenshots, going melee combat for better or worse. The Wizard isn't really designed for that approachvideos, but by pairing the melee damage with excellent equipment/weaponstrategy tips, and some intelligent spell use, it may be a viable build. This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless. ==Skill Rank Table==* '''Rank 1:''' Adds 25-35 damage for 120 secondsother related information.
{{skill description header}}
<skill class="Wizard">Magic Weapon</skill>
<skill class="Wizard" rune="Electrify">Magic Weapon</skill>
<skill class="Wizard" rune="Force Weapon">Magic Weapon</skill>
<skill class="Wizard" rune="Conduit">Magic Weapon</skill>
<skill class="Wizard" rune="Venom">Magic Weapon</skill>
<skill class="Wizard" rune="Blood Magic">Magic Weapon</skill>
==Trait SynergiesSkill Design==Maxing out the This [[Weapon Masterskill]] trait is essential for any Wizard using this skill and playing as clearly designed to enable a Battle-mage. [[BlurWizard]]to play in the Battle-mage style, a trait going melee combat for better or worse. The Wizard isn't really designed for that reduces approach, but by pairing the melee damage taken from melee attackswith excellent equipment/weapon, would also be helpful.<br>'''Note:''' The current [[trait]] list is very out-of-date and will no doubt some intelligent defensive spell use, it may be overhauled before game releasea viable build.
==Skill Rune EffectsSynergies==* No The following [[runeWizard passives]] effects for provide a benefit to Magic Weapon are known., runed or not:{{skill description header}}<skill class="Wizard">Glass Cannon</skill><skill class="Wizard">Arcane Dynamo</skill>
<blockquote>''One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Magic Weapon became a level 7 skill. ===Beta==={{Beta skill notes}} Magic Weapon remained at level 7 when the beta started. After trying it out, [[Flux]] again discussed its viability:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two] <blockquote>''The skill damage added is fairly minor, certainly compared to just about any spell attack, and this is purely of use for battle mages. (As has been observed on the known Diablo III legendary items, the amount of +%weapon damage found on gear is assumed much lower than it was in Diablo II, and figures like +25-35% are the best to still be available found on even the Inferno-quality legendary items. Thus on that scale, +20% is a fairly big bonus, akin to something like +200% in Blizzard's internal game build todayDiablo II terms.)</blockquote> With the Patch 13 changes, Magic Weapon was classified as a Conjuration skill and bumped all the way up to level 20, taking it out of play in the beta.
===Previous Versions===
Or see [[Magic Weapon (BlizzCon 2008)]] for the original version of this skill.
===In Other Games===
Magic Weapon is an modified version of [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Enchant Enchant}}, but activated like a buff, rather than cast on a target (thus it’s only of use to the Wizard and can not be shared to others).
Magic Weapon can be seen in action on video here:
* No videos yet.
You can find pictures in the Diablo III screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
<gallery>
Image:Diablo_III_LogoMagic-weapon2.jpg|Skill use 1Image:Diablo_III_LogoThe bubbling purple effect.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 3
</gallery>
==References==
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th October 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
{{Skill navbox Diablo III|Wizard|conjuration}}