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Magic Weapon

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[[File:IconMagicWeapon.png|left]][[File:Magic-weapon2.jpg|thumb|210px|The bubbling purple effect.]]'''Magic Weapon''' is a Conjuration [[Wizard]] Tier 6 [[Wizard skills|skill]] unlocked at [[clvl|levelLevel]] 20, making her weapon [[magic]]al and increasing damage. This damage does not translate into spell damage, and the effect and function of this skill and its runes is not clearly or obviously displayed in the game.
It seems from early observations that this skill was meant as a supplement to the [[Battle Mage]] build idea, but as that sort of variant is not viable in the final game, this skill seems like a leftover that's out of place. Fans hope it can be reworked in some way in a patch.
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==Background==
{{Skillbox
|game= Diablo III
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|active= Active
|name= Magic Weapon
|ranks= 5
|user= Wizard
|tree= Tier 6
|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
|type= Self [[buff]]
|quantity= 25-35 damage
|effect= Self
|school= Unknown
|resource= [[Arcane Power]]
|cost= 10
|cast-time= Instant
|duration= 120 sec
|cooldown= 1.5 sec
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|req= [[Stone Skin]]
<!-- |prereq= Link it -->
<!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->
}}
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
 
==Skill Rune Effects==
Refer to the [[Magic Weapon rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
{{skill description header}}
<skill class="Wizard">Magic Weapon</skill>
<skill class="Wizard" rune="Electrify">Magic Weapon</skill>
<skill class="Wizard" rune="Force Weapon">Magic Weapon</skill>
<skill class="Wizard" rune="Conduit">Magic Weapon</skill>
<skill class="Wizard" rune="Venom">Magic Weapon</skill>
<skill class="Wizard" rune="Blood Magic">Magic Weapon</skill>
==Skill Design==
This [[skill]] is clearly designed to enable a [[Wizard]] to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent defensive spell use, it may be a viable build.
This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless.
==Synergies==
The following [[Wizard passives]] provide a benefit to Magic Weapon, runed or not:
{{skill description header}}
<skill class="Wizard">Glass Cannon</skill>
<skill class="Wizard">Arcane Dynamo</skill>
==Skill Rank TableDevelopment==* '''Rank 1:Magic Weapon''' Adds 25-35 damage for 120 secondswas first shown at [[BlizzCon 2008]], when the [[Wizard]] debuted. Back then, it was a Tier V skill in the [[Conjuring Skill Tree]]. Together with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee]].
Magic Weapon was also shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. There were, however, still doubts about the viability of a melee build, as [[Flux]] elucidated:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]
==[[Synergies]]==Maxing out <blockquote>''One of the [[Weapon Master]] trait is essential odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any Wizard using idea if this is a big bonus or not. Nor do we know if this skill damage is boosted by attributes and playing as a Battle-mage+magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.</blockquote>
Skill tiers were removed for the [[BlurJuly 2011 Press Event]], a trait that reduces damage taken allowing skills to unlock steadily from melee attackslevels 1 to 30. Consequently, would also be helpfulall skill levels were adjusted and Magic Weapon became a level 7 skill.
===Beta===
{{Beta skill notes}}
Magic Weapon remained at level 7 when the beta started. After trying it out, [[Flux]] again discussed its viability:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]
==[[Rune|Skill Rune]] Effects==* None <blockquote>''The damage added is fairly minor, certainly compared to just about any spell attack, and this is purely of use for battle mages. (As has been observed on the knownDiablo III legendary items, the amount of +%weapon damage found on gear is much lower than it was in Diablo II, and figures like +25-35% are the best to be found on even the Inferno-quality legendary items. Thus on that scale, +20% is a fairly big bonus, akin to something like +200% in Diablo II terms.)</blockquote>
With the Patch 13 changes, Magic Weapon was classified as a Conjuration skill and bumped all the way up to level 20, taking it out of play in the beta.
===Previous Versions===
See the [[Wizard skill archive]] for more details on previous versions of Magic Weapon and other Wizard skills.<br>
Or see [[Magic Weapon (BlizzCon 2008)]] for the original version of this skill.
==Development=In Other Games==='''Magic Weapon''' was first shown at is an modified version of [[BlizzCon 2008Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Enchant Enchant}}, when the [[Wizard]] debuted. Back thenbut activated like a buff, it was rather than cast on a Tier V skill in the [[Conjuring Skill Tree]]. Together with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] target (gone) and [[Spectral Blade]] (still in), it gave a hint thus it’s only of seeing use to the Wizard getting the capability of going [[melee]]. Magic Weapon was also shown at [[BlizzCon 2009]], but was unfortunately too high level and can not be shared to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build todayothers)
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==Media==
Magic Weapon can be seen in action on video here:* No videos yet.  You can find pictures in the Diablo 3 III screenshot and picture gallery:* [http://diablo.incgamers.com/gallery/ Diablo 3 III screenshots and pictures]* [http://diablo.incgamers.com/gallery/search.php?keywords=Magic+Weapon&cat=all&x=10&y=8 '''Magic Weapon''' specific gallery contents]
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Image:Diablo_III_LogoMagic-weapon2.jpg|Skill use 1Image:Diablo_III_LogoThe bubbling purple effect.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 3
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==Related Articles==
* [[Magic Weapon (BlizzCon 2008)|Magic Weapon]] -- Original page.
==References==
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th October 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
==References==* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 {{Skill navbox Diablo III|Wizard Gameplay Report]* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]|conjuration}}
{{Slave navbox Diablo III|[[category:Active skills]][[category:Wizard}}skills]][[category:Wizard active skills]]