Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Magic Weapon

2,303 bytes added, 21:09, 12 June 2012
no edit summary
[[File:IconMagicWeapon.png|left]][[File:Magic-weapon2.jpg|thumb|210px|The bubbling purple effect.]]'''Magic Weapon''' is a Tier 5 Conjuration [[Wizard skill]] from the [[Wizard]]'s unlocked at [[Conjuring skill treeclvl|Level]]20, making your her weapon [[magic]]al and increasing damage. This damage does not translate into spell damage, and the effect and function of this skill and its runes is not clearly or obviously displayed in the game.
It seems from early observations that this skill was meant as a supplement to the [[Battle Mage]] build idea, but as that sort of variant is not viable in the final game, this skill seems like a leftover that's out of place. Fans hope it can be reworked in some way in a patch.
<br><br>
==Background==
{{Skillbox
|game= Diablo III
<!-- |portrait= -->
<!-- |portrait-width= -->
|active= Active
|name= Magic Weapon
|ranks= 5
|user= Wizard
|tree= Conjuring
|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
|type= Self [[buff]]
|quantity= 25-35 damage
|effect= Self
|school= Unknown
|resource= Mana
|cost= 10
|cast-time= Instant
|duration= 120 sec
|cooldown= 1.5 sec
<!-- |synergies= Link them -->
|req= [[Stone Skin]]
<!-- |prereq= Link it -->
<!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->
}}
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill DesignRune Effects==This skill is something of a mystery, since there's little else Refer to indicate that the Wizard would be using weapons [[Magic Weapon rune effects]] article for damage. It is known that the Wizard's equipment will have some bearing on her spell damagethorough descriptions of all five rune effects in this skill, including screenshots, videos, so perhaps some skills derive their damage from the weapon damagestrategy tips, and this other related information. {{skill description header}}<skill class="Wizard">Magic Weapon</skill><skill class="Wizard" rune="Electrify">Magic Weapon</skill><skill class="Wizard" rune="Force Weapon">Magic Weapon</skill><skill class="Wizard" rune="Conduit">Magic Weapon</skill><skill class="Wizard" rune="Venom">Magic Weapon</skill><skill class="Wizard" rune="Blood Magic">Magic Weapon</skill would boost that damage?>
This skill is seemingly designed for a [[melee]] fighting Wizard. Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.
We don't know enough about weapon damage in general ==Skill Design==This [[skill]] is clearly designed to have any idea if this is enable a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage [[item modifierWizard]]sto play in the Battle-mage style, going melee combat for better or worse. If so itThe Wizard isn's possible t really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some [[Wizard]] builds could deal very good weapon damageintelligent defensive spell use, it may be a viable build.
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
This direction would've been useful in Diablo 2==Synergies==The following [[Wizard passives]] provide a benefit to Magic Weapon, what with all the runed or not:{{skill description header}}<skill class="Wizard">Glass Cannon</skill><skill class="uniqueWizard" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this >Arcane Dynamo</skill seems useless.>
==Skill Rank TableDevelopment==* '''Rank 1:Magic Weapon''' 25-35 damage for 120 secondswas first shown at [[BlizzCon 2008]], when the [[Wizard]] debuted. Back then, it was a Tier V skill in the [[Conjuring Skill Tree]].Only Rank 1 is currently knownTogether with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee]].
Magic Weapon was also shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. There were, however, still doubts about the viability of a melee build, as [[Flux]] elucidated:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]
==Synergies==* None known<blockquote>''One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Magic Weapon became a level 7 skill.
==[[Rune|Skill Rune]] Effects=Beta===* None known.{{Beta skill notes}}
Magic Weapon remained at level 7 when the beta started. After trying it out, [[Flux]] again discussed its viability:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]
==Development==<blockquote>''The precursor damage added is fairly minor, certainly compared to Magic Weapon was first shown at [[BlizzCon 2008]] with the name [[Weapon Mastery]]just about any spell attack, and this is purely of use for battle mages. Together with spells like [[Damage Resistance]] (gone) and [[Spectral Blade]] (still As has been observed on the known Diablo III legendary items, the amount of +%weapon damage found on gear is much lower than it was in)Diablo II, it gave a hint of seeing and figures like +25-35% are the Wizard getting best to be found on even the capability of going [[melee]Inferno-quality legendary items. Thus on that scale, +20% is a fairly big bonus, akin to something like +200% in Diablo II terms.)</blockquote>
While With the [[BlizzCon 2008]] skills had several [[melee]]-related skillsPatch 13 changes, most Magic Weapon was classified as a Conjuration skill and bumped all the way up to level 20, taking it out of those disappeared with play in the new [[BlizzCon 2009]] buildbeta.
===Previous Versions===See the [[Wizard skill archive]] for more details on previous versions of Magic Weapon was first shown at and other Wizard skills.<br> Or see [[Magic Weapon (BlizzCon 20092008)]], but was unfortunately too high level to try out by for the fans. The original version of this skill is assumed to still be available in Blizzard's internal game build today.
'''Previous Versions:'''===In Other Games===* Magic Weapon is an modified version of [[Weapon MasteryDiablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Enchant Enchant}}, but activated like a buff, rather than cast on a target (thus it’s only of use to the Wizard and can not be shared to others).
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
-->
==Media==
Magic Weapon can be seen in action on video here:
* No videos yet.
 
You can find pictures in the Diablo III screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
* [http://diablo.incgamers.com/gallery/search.php?keywords=Magic+Weapon&cat=all '''Magic Weapon''' specific gallery contents]
 
<!--
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Weapon Magic Weapon-specific gallery contents]
-->
<!--
<gallery>
Image:Diablo_III_LogoMagic-weapon2.jpg|Skill use 1Image:Diablo_III_LogoThe bubbling purple effect.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 3
</gallery>
-->
 
<!--
==Related Articles==
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
-->
==References==
* [http://wwwdiablo.diiiincgamers.netcom/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th October 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
{{Skill navbox Diablo III|Wizard|conjuration}}
{{Skill_navbox_conjuring}}[[category:Active skills]]{{Skill_navbox}}[[category:Wizard skills]][[category:Wizard active skills]]