[[File:IconMagicWeapon.png|left]][[File:Magic-weapon2.jpg|thumb|210px|The bubbling purple effect.]]'''Magic Weapon''' is a Tier 5 Conjuration [[Wizard skill]] from the [[Wizard]]'s unlocked at [[Conjuring skill treeclvl|Level]]20, making your her weapon [[magic]]al and increasing damage. This damage does not translate into spell damage, and the effect and function of this skill and its runes is not clearly or obviously displayed in the game.
It seems from early observations that this skill was meant as a supplement to the [[Battle Mage]] build idea, but as that sort of variant is not viable in the final game, this skill seems like a leftover that's out of place. Fans hope it can be reworked in some way in a patch.
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==Background==
{{Skillbox|game= Diablo III<!-- |portrait= --><!-- |portrait-width= -->|active= Active|name= Magic Weapon|ranks= 5|user= Wizard|tree= Conjuring|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.|type= Self [[buff]]|quantity= 25-35 damage|effect= Self|school= Unknown|resource= Mana|cost= 10|cast-time= Instant|duration= 120 sec|cooldown= 1.5 sec<!-- |synergies= Link them -->|req= [[Stone Skin]]<!-- |prereq= Link it --><!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->}}When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[madicmagic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon. ==Skill Rune Effects==Refer to the [[Magic Weapon rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. {{skill description header}}<skill class="Wizard">Magic Weapon</skill><skill class="Wizard" rune="Electrify">Magic Weapon</skill><skill class="Wizard" rune="Force Weapon">Magic Weapon</skill><skill class="Wizard" rune="Conduit">Magic Weapon</skill><skill class="Wizard" rune="Venom">Magic Weapon</skill><skill class="Wizard" rune="Blood Magic">Magic Weapon</skill>
==Skill Design==
One of the odder This [[Wizard skill]]s, seemingly is clearly designed for to enable a [[meleeWizard]] fighting to play in the Battle-mage style, going melee combat for better or worse. The Wizard. We donisn't know enough about really designed for that approach, but by pairing the melee damage with excellent equipment/weapon damage in general to have any idea if this is , and some intelligent defensive spell use, it may be a big bonus or notviable build. Nor do we know if this damage is boosted by attributes and +magical damage ==Synergies==The following [[item modifierWizard passives]]s. If so it's possible that some [[provide a benefit to Magic Weapon, runed or not:{{skill description header}}<skill class="Wizard">Glass Cannon</skill><skill class="Wizard]] builds could deal very good weapon damage.">Arcane Dynamo</skill>
On ==Development=='''Magic Weapon''' was first shown at [[BlizzCon 2008]], when the [[Wizard]] debuted. Back then, it was a Tier V skill in the [[Conjuring Skill Tree]]. Together with spells like the other handVERY similar [[Weapon Mastery]] (gone), there are enough limits on which classes can use which weapons that Wizards might be limited [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in their ), it gave a hint of seeing the Wizard getting the capability of going [[melee damage no matter what they tried]].
Magic Weapon was also shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. There were, however, still doubts about the viability of a melee build, as [[Flux]] elucidated:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]
==Skill Rank Table==* <blockquote>'''Rank 1:''' 25-35 One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage for 120 secondsin general to have any idea if this is a big bonus or not.Only Rank 1 Nor do we know if this damage is currently knownboosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried. </blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Magic Weapon became a level 7 skill.
==Synergies=Beta===* None known.{{Beta skill notes}}
Magic Weapon remained at level 7 when the beta started. After trying it out, [[Flux]] again discussed its viability:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]
==[[Rune|Skill Rune]] Effects==* None <blockquote>''The damage added is fairly minor, certainly compared to just about any spell attack, and this is purely of use for battle mages. (As has been observed on the knownDiablo III legendary items, the amount of +%weapon damage found on gear is much lower than it was in Diablo II, and figures like +25-35% are the best to be found on even the Inferno-quality legendary items. Thus on that scale, +20% is a fairly big bonus, akin to something like +200% in Diablo II terms.)</blockquote>
With the Patch 13 changes, Magic Weapon was classified as a Conjuration skill and bumped all the way up to level 20, taking it out of play in the beta.
==Development=Previous Versions===While See the [[BlizzCon 2008Wizard skill archive]] for more details on previous versions of Magic Weapon and other Wizard skills had several .<br> Or see [[meleeMagic Weapon (BlizzCon 2008)]]-related skills, most for the original version of those disappeared with the new [[BlizzCon 2009]] buildthis skill.
===In Other Games===Magic Weapon was first shown at is an modified version of [[BlizzCon 2009Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Enchant Enchant}}, but was unfortunately too high level activated like a buff, rather than cast on a target (thus it’s only of use to try out by the fans. The skill is assumed Wizard and can not be shared to still be available in Blizzard's internal game build todayothers).
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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==Media==
Magic Weapon can be seen in action on video here:
* No videos yet.
You can find pictures in the Diablo III screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
* [http://diablo.incgamers.com/gallery/search.php?keywords=Magic+Weapon&cat=all '''Magic Weapon''' specific gallery contents]
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==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Weapon Magic Weapon-specific gallery contents]
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Image:Diablo_III_LogoMagic-weapon2.jpg|Skill use 1Image:Diablo_III_LogoThe bubbling purple effect.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 2Image:Diablo_III_Logo.jpg|Skill use 3
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==References==
* [http://wwwdiablo.diiiincgamers.netcom/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th October 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
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