Difference between revisions of "Zombie Charger"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(new skill rune table)
(Skill Rune Effects)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
[[File:IconZombieCharger.png|left]]
 
[[File:IconZombieCharger.png|left]]
 
[[File:Zombie-charger-zoom1.jpg|thumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]]
 
[[File:Zombie-charger-zoom1.jpg|thumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]]
'''Zombie Charger''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 14. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it deals considerable poison damage, but the range is quite short.
+
'''Zombie Charger''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 14. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud. Though the spell has a short range, the zombie deals considerable poison damage and has a piercing effect as it passed through and damages any number of enemies over the short course of its travel.
 +
 
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
Line 9: Line 10:
  
 
==Skill Rune Effects==
 
==Skill Rune Effects==
The following is a very quick summary. See the [[Zombie Charger rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
 
 
 
{{skill description header}}
 
{{skill description header}}
 
<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill>
 
<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Leperous Zombie">Zombie Charger</skill>
+
<skill class="WitchDoctor" rune="Pile On">Zombie Charger</skill>
 
<skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill>
 
<skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Wave of Zombies">Zombie Charger</skill>
+
<skill class="WitchDoctor" rune="Lumbering Cold">Zombie Charger</skill>
 
<skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill>
 
<skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill>
 
<skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill>
 
<skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill>
 
  
 
==Skill Design==
 
==Skill Design==
The zombie is humanoid, but it disintegrates so quickly into a green acid that it's hard to get a good look at it.
+
The zombie is humanoid, but it disintegrates so quickly into a green smoke that it's hard to get a good look at it.
  
  
Line 37: Line 35:
  
 
<blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking.  You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage.  Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote>
 
<blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking.  You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage.  Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote>
 +
 +
  
 
===Beta===
 
===Beta===
Line 44: Line 44:
  
 
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being [[nerf]]ed in [[Beta Patch 14]], it does the same damage in [[Beta Patch 15]] as it did in Patch 13, albeit at a higher mana cost.
 
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being [[nerf]]ed in [[Beta Patch 14]], it does the same damage in [[Beta Patch 15]] as it did in Patch 13, albeit at a higher mana cost.
 +
 +
The skill was improved during the beta test; given better pathfinding so it didn't get stuck in place by hitting any tiny corner of a wall or other object.
  
  
Line 73: Line 75:
 
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
 
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
  
 +
<br>
 +
<br>
 +
<br>
  
 
{{Skill navbox Diablo III|WD|decay}}
 
{{Skill navbox Diablo III|WD|decay}}
 +
  
 
[[category:Active skills]]
 
[[category:Active skills]]
 
[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
 
[[category:Witch Doctor active skills]]
 
[[category:Witch Doctor active skills]]

Latest revision as of 16:28, 15 April 2015

IconZombieCharger.png
Zombies charge in a zoomed in Beta view.

Zombie Charger is a Decay Witch Doctor skill unlocked at level 14. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud. Though the spell has a short range, the zombie deals considerable poison damage and has a piercing effect as it passed through and damages any number of enemies over the short course of its travel.





Background[edit | edit source]

The base version of this skill essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.


Skill Rune Effects[edit | edit source]

Name Level Description

<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill> <skill class="WitchDoctor" rune="Pile On">Zombie Charger</skill> <skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill> <skill class="WitchDoctor" rune="Lumbering Cold">Zombie Charger</skill> <skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill> <skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill>

Skill Design[edit | edit source]

The zombie is humanoid, but it disintegrates so quickly into a green smoke that it's hard to get a good look at it.


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Zombie Charger, runed or not:

Name Level Description

<skill class="WitchDoctor">Bad Medicine</skill> <skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>


Development[edit | edit source]

Zombie Charger in action.

Zombie Charger first appeared at BlizzCon 2009 at Tier II in the Zombie Skill Tree, but wasn't implemented yet. At BlizzCon 2010, it was one of the Witch Doctor's starting skills, but was nearly useless unruned. Flux explained:[1]

It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.


Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Zombie Charger became a level 5 skill. Flux tried it out again, and found it essentially unchanged:[2]

Zombie Charger is mildly useful in the beta, but only when aimed carefully and in certain situations. The skill creates a zombie that walks forward in a straight line, disintegrating into a cloud of green, poisonous smoke as it moves. The damage isn’t huge, but it can pass through multiple enemies if they’re very tightly bunched, and will deal the full damage to all of them.

The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Zombie Charger was classified as a Decay skill and moved to level 14, out of the reach of beta players. Despite being nerfed in Beta Patch 14, it does the same damage in Beta Patch 15 as it did in Patch 13, albeit at a higher mana cost.

The skill was improved during the beta test; given better pathfinding so it didn't get stuck in place by hitting any tiny corner of a wall or other object.


Media[edit | edit source]

Zombie Charger can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]