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Intimidation is a rune effect in Mantra of Conviction, a Mantra-type Monk skill.

This rune effect retains the base skill function, and adds a debuff to enemies in range so they deal 10% less damage.

Skill Rune Effects[edit]

See the Mantra of Conviction rune effects article for thorough coverage of all the rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description
Mantra of Conviction

1 Cost: 50 Spirit

Active: Damage bonus is increased to 20% for 3 seconds.

Passive: Enemies within 30 yards of you take 10% increased damage.

Only one Mantra may be active at a time.

MedRuneE Intimidation
1 Passive: Enemies affected by Mantra of Conviction deal 15% less damage.


Screenshots and videos will be added post-release.


Prior to the February 2012 skill and rune system reworking, this rune effect was granted by the Alabaster Rune, which created the following effect:



Enemies affected by Mantra of Conviction inflict 45% less damage.