Teleport
From Diablo Wiki
Teleport is a Defensive Wizard skill unlocked at Level 22, allowing the caster to instantly transport herself a short distance through the air.
This skill is the Wizard's movement ability.
Contents |
Background
The Teleport skill is a way for trained magic users to traverse the Ether - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the Town Portal spell or Waypoints, but is likely using similar techniques. The Teleport spell is only reliable over short distances, to jump gaps, or to escape immediate danger.
It's unknown why the spell is only usable for short distance travel, but the likely scenario is that it becomes significantly harder for the caster to return to the Physical realm, the farther away they try to re-emerge. The beacon-like gateways of Waypoints and Town Portal spells may address this problem, thus allowing longer travel distances.
Skill Rune Effects
The following is a very quick summary. See the Teleport rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
| Name | Level | Description |
|---|
| Teleport (database) Defensive |
22 | Cost: 15 Arcane Power Cooldown: 16 seconds |
| Safe Passage (database) |
26 | For 4 seconds after you Teleport, you will take 30% less damage. |
| Wormhole (database) |
31 | After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again. |
| Reversal (database) |
37 | Casting Teleport again within 8 seconds will instantly return you to your original location. |
| Fracture (database) |
43 | Summon 2 decoys for 8 seconds after teleporting. |
| Calamity (database) |
59 | Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies. |
Skill Design
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at Blizzcon 2010. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location she targets the skill, and falls to the ground after she appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy cooldown to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells. However, the spell can be used offensively with the addition of skill runes.
In one of the BlizzCon 2008 panels, Teleport was demonstrated with a striking skill rune socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a Hydra Rune (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract monsters, just like Mirror Image. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.
Each class has been given its own type of movement ability with a unique design/feel.
Video
A video of Teleport can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies
The following Wizard passives provide a benefit to Teleport, runed or not:
| Name | Level | Description |
|---|
| Evocation (database) Passive |
13 | Reduces all cooldowns by 15%. |
| Illusionist (database) Passive |
27 | Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. |
| Critical Mass (database) Passive |
50 | Critical Hits have a chance to reduce the cooldown of your spells by 1 second. |
Development
Teleport was first shown at BlizzCon 2008 when the Wizard debuted. Back then, it was at Tier IV in the Arcane Skill Tree and wasn't playable in the demo.
When Teleport was seen in the BlizzCon 2009 demo, it had a greatly increased range (from 40 to 100 feet), a slightly lowered mana cost, and had been moved to Tier VI. Again, however, it wasn't playable.
Teleport was finally available for play at BlizzCon 2010, where it was one of the Wizard's skills in the PvP demo. Flux allayed fears about the speed of the animation:[1]
Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of slow. Not noticeable. Teleport felt as instantaneous as the Teleport in Diablo II. The delay was from the cooldown, which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was great during the busy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.
Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Teleport became a level 18 skill.
Beta
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Teleport remained at level 18 when the beta started. Fortunately, it was available in the BlizzCon 2011 PvP demo, and The Eliminator was able to try it out:[2]
Hands down, Teleport is still king of the movement skills. It was never more evident during the match when you wanted to get away from a group of opponents. You could Teleport twice to get out of sight, then turn left or right and lose almost any pursuer. Teleport wasn’t just for running away, either. It was also great to catch up to people so you could finish them off.
With the Patch 13 changes, Teleport was classified as a Defensive skill and bumped up to level 22.
Previous Versions
See the Wizard skill archive for more details on previous versions of Teleport and other Wizard skills.
Or see Teleport (BlizzCon 2008) for the original version of this skill.
In Other Games
In Diablo I, all classes with enough intellect could use the Teleport spell, albeit any class besides the Sorcerer did so with a much longer casting time, as with all spells.
In Diablo II there was only one class capable of using Teleport without the use of the rune word Enigma, the Sorceress. This was due to Diablo II having individual skill trees rather than just a spellbook like in the original Diablo.
Media
Teleport can be seen in action on video here:
- Gameplay: Blizzcon 2010 (in the Arena)
You can find pictures in the Diablo III screenshot and picture gallery:
Teleport used with a Striking Rune.
References
- BlizzCon 2008 Wizard Gameplay Report
- BlizzCon 2009 Full Wizard Skill Trees
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Blizzcon 2011 PvP Demo: The Wizard — IncGamers 28th Oct 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
| Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Witch Doctor Wizard Followers Other Classes Fan-made |
|---|
| The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
|---|---|---|---|---|---|
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
| (X) = the level at which the skill becomes unlocked. | |||||
| Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash - Rune effects |
Cleave - Rune effects |
Frenzy - Rune effects |
[e] |
|
Hammer of the Ancients - Rune effects |
Rend - Rune effects |
Seismic Slam - Rune effects |
Whirlwind - Rune effects |
[e] |
|
Ground Stomp - Rune effects |
Leap - Rune effects |
Sprint - Rune effects |
Ignore Pain - Rune effects |
[e] |
|
Ancient Spear - Rune effects |
Revenge - Rune effects |
Furious Charge - Rune effects |
Overpower - Rune effects |
[e] |
|
Weapon Throw - Rune effects |
Threatening Shout - Rune effects |
Battle Rage - Rune effects |
War Cry - Rune effects |
[e] |
|
Earthquake - Rune effects |
Call of the Ancients - Rune effects |
Wrath of the Berserker - Rune effects |
[e] |
| Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
|---|
|
Hungering Arrow - Rune effects |
Entangling Shot - Rune effects |
Bola Shot - Rune effects |
Grenades - Rune effects |
[e] |
|
Impale - Rune effects |
Rapid Fire - Rune effects |
Chakram - Rune effects |
Elemental Arrow - Rune effects |
[e] |
|
Caltrops - Rune effects |
Smoke Screen - Rune effects |
Shadow Power - Rune effects |
[e] |
|
Vault - Rune effects |
Preparation - Rune effects |
Companion - Rune effects |
Marked for Death - Rune effects |
[e] |
|
Evasive Fire - Rune effects |
Fan of Knives - Rune effects |
Spike Trap - Rune effects |
Sentry - Rune effects |
[e] |
|
Strafe - Rune effects |
Multishot - Rune effects |
Cluster Arrow - Rune effects |
Rain of Vengeance - Rune effects |
[e] |
| Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
|---|
|
Fists of Thunder - Rune effects |
Deadly Reach - Rune effects |
Crippling Wave - Rune effects |
Way of the Hundred Fists - Rune effects |
[e] |
|
Lashing Tail Kick - Rune effects |
Tempest Rush - Rune effects |
Wave of Light - Rune effects |
[e] |
|
Blinding Flash - Rune effects |
Breath of Heaven - Rune effects |
Serenity - Rune effects |
Inner Sanctuary - Rune effects |
[e] |
|
Dashing Strike - Rune effects |
Exploding Palm - Rune effects |
Sweeping Wind - Rune effects |
[e] |
|
Cyclone Strike - Rune effects |
Seven Sided Strike - Rune effects |
Mystic Ally - Rune effects |
[e] |
|
Mantra of Evasion - Rune effects |
Mantra of Retribution - Rune effects |
Mantra of Healing - Rune effects |
Mantra of Conviction - Rune effects |
[e] |
| Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
|---|
|
Poison Dart - Rune effects |
Corpse Spiders - Rune effects |
Plague of Toads - Rune effects |
Firebomb - Rune effects |
[e] |
|
Grasp of the Dead - Rune effects |
Firebats - Rune effects |
Haunt - Rune effects |
Locust Swarm - Rune effects |
[e] |
|
Summon Zombie Dogs - Rune effects |
Horrify - Rune effects |
Spirit Walk - Rune effects |
Hex - Rune effects |
[e] |
|
Soul Harvest - Rune effects |
Sacrifice - Rune effects |
Mass Confusion - Rune effects |
[e] |
|
Zombie Charger - Rune effects |
Spirit Barrage - Rune effects |
Acid Cloud - Rune effects |
Wall of Zombies - Rune effects |
[e] |
|
Gargantuan - Rune effects |
Big Bad Voodoo - Rune effects |
Fetish Army - Rune effects |
[e] |
| Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
|---|
|
Magic Missile - Rune effects |
Shock Pulse - Rune effects |
Spectral Blade - Rune effects |
Electrocute - Rune effects |
[e] |
|
Ray of Frost - Rune effects |
Arcane Orb - Rune effects |
Arcane Torrent - Rune effects |
Disintegrate - Rune effects |
[e] |
|
Frost Nova - Rune effects |
Diamond Skin - Rune effects |
Slow Time - Rune effects |
Teleport - Rune effects |
[e] |
|
Wave of Force - Rune effects |
Energy Twister - Rune effects |
Hydra - Rune effects |
Meteor - Rune effects |
Blizzard - Rune effects |
[e] |
|
Ice Armor - Rune effects |
Storm Armor - Rune effects |
Magic Weapon - Rune effects |
Familiar - Rune effects |
Energy Armor - Rune effects |
[e] |
|
Explosive Blast - Rune effects |
Mirror Image - Rune effects |
Archon - Rune effects |
[e] |
| Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
|---|---|---|---|---|---|---|
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: | ||
| Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
|---|---|---|---|---|---|---|
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
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| Fan-made Classes | Fan-made Skills [e] | ||||
|---|---|---|---|---|---|
|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Untainted Skills |
Aurian Mage Skill |
| | |||||
