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Barbarian passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


[edit] Barbarian Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Name Level Description
IconPoundOfFlesh.png
Pound of Flesh
(database)

Passive
10 Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.
IconRuthless.png
Ruthless
(database)

Passive
10 Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.


Many skills and runes rely on Critical Hits to trigger their effects.

IconNervesOfSteel.png
Nerves Of Steel
(database)

Passive
13 Your Armor is increased by 100% of your Vitality.
IconWeaponsMaster.png
Weapons Master
(database)

Passive
16 Gain a bonus based on the weapon type of your main hand weapon:

Swords/Daggers: 15% increased damage
Maces/Axes: 10% Critical Hit Chance
Polearms/Spears: 10% attack speed
Mighty Weapons: 3 Fury per hit

IconBerserkerRage.png
Berserker Rage
(database)

Passive
20 You inflict an additional 25% damage while at maximum Fury.
IconInspiringPresence.png
Inspiring Presence
(database)

Passive
20 The duration of your shouts is doubled. After using a shout you regenerate 2% of your maximum Life per second for 60 seconds.


Your shouts are:
Battle Rage
Threatening Shout
War Cry

IconBloodthirst.png
Bloodthirst
(database)

Passive
24 Gain 3% of all damage done as Life.
IconAnimosity.png
Animosity
(database)

Passive
27 Increases Fury generation by 20% and maximum Fury is increased by 20.


Fury is used to fuel your most powerful attacks.

IconSuperstition.png
Superstition
(database)

Passive
30 Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
IconToughAsNails.png
Tough as Nails
(database)

Passive
30 Increases Armor by 25%.

Thorns damage dealt increased by 50%.

IconNoEscape.png
No Escape
(database)

Passive
35 Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.
IconRelentless.png
Relentless
(database)

Passive
40 While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%.
IconBrawler.png
Brawler
(database)

Passive
45 As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconJuggernaut.png
Juggernaut
(database)

Passive
50 The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
IconUnforgiving.png
Unforgiving
(database)

Passive
55 You no longer degenerate Fury. Instead, you gain 2 Fury every 1 seconds.
IconBoonOfBul-Kathos.png
Boon of Bul-Kathos
(database)

Passive
60 The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.


This skill is affected by your characters: Skill Level (set to 1 for example above)


[edit] Development

  • See the Barbarian skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


The Barbarian's skills and skill trees were first seen at BlizzCon 2008 as a mix of active and passive skills (mostly passive), with only a few enabled and many showing nothing more than vague descriptions in the skill trees.

For the BlizzCon 2009 build, 24 of the Barbarian's passive skills were removed, and only five new passives were introduced: Scavenge, Strong Constitution, Bloodthirst, Retaliation, and Cripple.

For BlizzCon 2010, passive skills were removed from the skill trees and replaced by traits. Twelve of the Barbarian's passive skills were removed, but this time, 28 new traits were introduced. Only two passives were turned, more or less directly, into traits: Bad Temper and Second Wind.

By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 13 of the Barbarian's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Barbarian passives shown at the press event was obviously still in development. There were several issues: Pound of Flesh was listed twice, Cruelty had the same description and icon as Bloodthirst, Slaughter had the same description and icon as Berserker Rage, and 6 passives had no level requirements, possibly so beta players could try them out right from the beginning. Also, the list of Barbarian passives was noticeably longer than that of the other classes, and will no doubt be shortened.

Just a few days later, the passive Tough As Nails was announced, which seems to be designed to replace Iron Skin and another passive.


[edit] References