Deadly Reach


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Deadly Reach is a Primary Monk skill unlocked at Level 3. It projects lines of force in front of the Monk, dealing damage to everything in its (short) range. Every third hit extends its range.


Deadly Reach in action.

The Monk punches the air hard enough to create a shock wave that damage all enemies in its path.

Skill Rune Effects[edit]

Name Level Description
Deadly Reach

MedRuneB Piercing Trident
1 Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect.
MedRuneE Searing Grasp
1 Increase damage to 260% weapon damage as Fire.
MedRuneC Scattered Blows
1 Every third hit randomly damages enemies within 25 yards for 215% weapon damage as Lightning.
MedRuneD Strike from Beyond
1 Each enemy hit with the third hit reduces the Spirit cost of your next Spirit Spender by 8%.

Deadly Reach's damage turns into Cold.

MedRuneA Foresight
1 Every third hit also increases the damage of all your attacks by 15% for 5 seconds.

Skill Design[edit]

During the beta, all the skills previously known as combos were simplified down so much that only three of them (Fists of Thunder, Deadly Reach, and Crippling Wave) still contain any semblance of combo functionality. These three skills now provide simply an additional effect on every third strike, while the others (Way of the Hundred Fists, Exploding Palm, and Sweeping Wind) now have a single function on every strike. Combos previously consisted of: the normal spell attack on the first strike; a stronger attack on the second; and on the third, an even stronger attack coupled with an additional effect.


The following Monk passives provide a benefit to Deadly Reach, runed or not:

Name Level Description

1 Damage you deal reduces enemy damage by 20% for 4 seconds.
Combination Strike

1 Each different Spirit Generator you use increases your damage by 10% for 3 seconds.


Deadly Reach was first seen at the July 2011 Press Event (when skill tiers were removed), as a level 5 skill. Unfortunately, no information about the skill's function was then available.


The beta started in September 2011, and Deadly Reach became a level 4 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Deadly Reach was classified as a Primary skill and moved to level 3. For Beta Patch 14, it was buffed a bit.


Deadly Reach can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery: