Personal tools

Deadly Reach

ADVERTISEMENT

From Diablo Wiki

Jump to: navigation, search
IconDeadlyReach.png

Deadly Reach is a Primary Monk skill unlocked at Level 3. It projects lines of force in front of the Monk, dealing damage to everything in its (short) range. Every third hit extends its range.




Contents

Background

Deadly Reach in action.

The Monk punches the air hard enough to create a shock wave that damage all enemies in its path.


Skill Rune Effects

The following is a very quick summary. See the Deadly Reach rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description
IconDeadlyReach.png
Deadly Reach
(database)

Primary
3 Generate: 6 Spirit per attack


Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.

IconMedRuneB.png
Piercing Trident
(database)
9 Increases the area of effect of the second and third strikes.
IconMedRuneE.png
Keen Eye
(database)
18 The third strike increases your Armor by 50% for 4 seconds.
IconMedRuneC.png
Scattered Blows
(database)
34 The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
IconMedRuneD.png
Strike from Beyond
(database)
47 Critical Hits generate an additional 10 Spirit.
IconMedRuneA.png
Foresight
(database)
54 The third strike increases the damage of all attacks by 18% for 30 seconds.


Skill Design

During the beta, all the skills previously known as combos were simplified down so much that only three of them (Fists of Thunder, Deadly Reach, and Crippling Wave) still contain any semblance of combo functionality. These three skills now provide simply an additional effect on every third strike, while the others (Way of the Hundred Fists, Exploding Palm, and Sweeping Wind) now have a single function on every strike. Combos previously consisted of: the normal spell attack on the first strike; a stronger attack on the second; and on the third, an even stronger attack coupled with an additional effect.


Synergies

The following Monk passives provide a benefit to Deadly Reach, runed or not:

Name Level Description
IconResolve.png
Resolve
(database)

Passive
10 Damage you deal reduces enemy damage by 25% for 2.5 seconds.
IconCombinationStrike.png
Combination Strike
(database)

Passive
Spirit Generator
50 Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.


Development

Deadly Reach was first seen at the July 2011 Press Event (when skill tiers were removed), as a level 5 skill. Unfortunately, no information about the skill's function was then available.

Beta

The beta started in September 2011, and Deadly Reach became a level 4 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Deadly Reach was classified as a Primary skill and moved to level 3. For Beta Patch 14, it was buffed a bit.


Media

Deadly Reach can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References