Movement ability

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A Movement Ability in Diablo III is a skill or spell that allows you to quickly travel from one point on the screen to another. Every class will have a movement ability. They are very likely to be almost a required skill in any PVP build for battling in the arenas.


Contents

[edit] Movement Abilities by Class

[edit] Barbarian

IconLeap.png Leap Attack
Fury Generator
Movement (Level 6)

[e]

Generate: 15 Fury
Cooldown: 10 seconds

Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.


[edit] Demon Hunter

IconVault.png Vault
Discipline
Movement (Level 6)

[e]

Cost: 10 Discipline

Tumble acrobatically 35 yards.


[edit] Monk

The Monk's movement ability is not currently known, but it has been suggested that it may be Dashing Strike.


[edit] Witch Doctor

IconSpiritWalk.png Spirit Walk
Spirit Realm
Movement (Level 12)

[e]

Cost: 176 Mana
Cooldown: 15 seconds

Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.


[edit] Wizard

IconTeleport.png
Teleport
Defensive
Movement ability
22

Cost: 15 Arcane Power
Cooldown: 16 seconds

Teleport through the ether to the selected location up to 35 yards away.


[edit] LLD Discrepancies

While the level requirements listed above may not be final, they do reflect a bit of an issue as it pertains to low-level duels, or LLD for short. The Wizard is at the most severe disadvantage as her movement ability is not available until the final skill tier, whereas currently the Demon Hunter gets hers very early in the game. These numbers are all subject to change, however, and time will tell.