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Absorption is a rune effect in [Energy Armor]], a Utility Wizard skill.

  • This is an Armor spell. Only one Armor spell can be active at a time.

This rune effect helps with Arcane Power regeneration, by grating a chance to gain 4 points whenever the Wizard is hit by a ranged or melee attack.

Skill Rune Effects[edit]

Refer to the Energy Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description
Energy Armor

Armor spell
1 Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.

Only one Armor may be active at a time.

MedRuneD Absorption
1 You have a chance to gain 4 Arcane Power when you are hit by a ranged or melee attack.


Screenshots and movies will be added post-release.


Prior to the skill revision in February 2012, this rune effect was enabled by the Golden Rune, granting the following effect with a level 7 runestone:



Gain 7 Arcane Power whenever you are hit by an ranged or melee attack.