Personal tools

Energy Twister

ADVERTISEMENT

From Diablo Wiki

Jump to: navigation, search
IconEnergyTwister.png
Energy Twisters targeting Jondar the Necromancer.

Energy Twister (originally named Tornado) is a Force Wizard skill unlocked at Level 13, summoning a twister made out of energy that hurts everything nearby.




Contents

Background

Combining magical force and air, the Wizard brings a continuous, but time limited, twister out of the aether to destroy enemies.


Skill Rune Effects

The following is a very quick summary. See the Energy Twister rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description
IconEnergyTwister.png
Energy Twister
(database)

Force
13 Cost: 35 Arcane Power


Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.

IconMedRuneD.png
Mistral Breeze
(database)
19 Reduces casting cost of Energy Twister to 20 Arcane Power.
IconMedRuneA.png
Gale Force
(database)
24 Increases the damage of Energy Twister to 468% weapon damage as Arcane.
IconMedRuneB.png
Raging Storm
(database)
36 When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
IconMedRuneE.png
Wicked Wind
(database)
41 Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
IconMedRuneC.png
Storm Chaser
(database)
52 Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 75% weapon damage as Arcane per Wind Charge.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute


Skill Design

This skill sends out a twister from the Wizard, moving slowly away from the caster in roughly a straight line and doing moderate damage to everything it hits. It appears impressive, but it's high resource cost makes it only suitable for occasional use.


Synergies

The following Wizard passives provide a benefit to Energy Twister, runed or not:

Name Level Description
IconGlassCannon.png
Glass Cannon
(database)

Passive
16 Increases all damage done by 15%, but decreases Armor and resistances by 10%.
IconTemporalFlux.png
Temporal Flux
(database)

Passive
45 Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
IconArcaneDynamo.png
Arcane Dynamo
(database)

Passive
55 When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute


Development

Energy Twister was first shown at BlizzCon 2008 when the Wizard debuted, then named Tornado and placed at Tier IV on the Storm Skill Tree. For BlizzCon 2009, this skill was moved to Tier III and renamed Energy Twister. Why the name was changed is unknown, but the functionality remained roughly the same. Flux tried it out in the PvM demo:[1]

This one was impressive, but very unpredictable. The graphic is great; you can see that in the Blizzcon 2009 gameplay movie, and it does more in more or less a straight line, but without some sort of tank I didn’t find it very easy to hit enemies with. Arcane Orb was nearly as damaging, far easier to aim, and cheaper on the mana. This Wizard just has so many cool active spells to try out it’s impossible to get a handle on everything in a short play time.

Energy Twister was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Energy Twister became a level 11 skill.

Beta

Energy Twister remained at level 11 when the beta started. Flux thought it was nice to look at but underwhelming:[2]

Energy Twister looks pretty, and it’s kind of fun to play with. I took more screenshots of it than of most skills, since the visuals were nice. Unfortunately, it doesn’t work very well, and I’m not honestly sure what the skill is supposed to do well. The tornadoes aren’t any good at AoE damage (too small a radius), they take a long time to reach even close targets, they move erratically and can’t be aimed, they have some slight stunning effect that draws monsters in, but it’s not strong enough to have much effect, and they don’t deal that much damage even when they do hit something.

With the Patch 13 changes, Energy Twister was classified as an Arcane skill and moved to level 15. For March's Beta Patch 14, Energy Twister was dropped to level 13 but also nerfed a bit. Also, the category "Arcane" was renamed "Force".

Previous Versions

See the Wizard skill archive for more details on previous versions of Energy Twister (or Tornado) and other Wizard skills.

In Other Games

Energy Twister is an updated version of the Druid's skill Twister from Diablo II.


Media

Energy Twister can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References