Energy Twister

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IconEnergyTwister.png
Energy Twisters targeting Jondar the Necromancer.

Energy Twister (originally named Tornado) is a Force Wizard skill unlocked at Level 13, summoning a twister made out of energy that hurts everything nearby.

The tornado is spawned from the Wizard, flying out in a semi-random direction and dealing damage to all enemies it encounters.




Background[edit]

Combining magical force and air, the Wizard brings a continuous, but time limited, twister out of the aether to destroy enemies.


Skill Rune Effects[edit]

Refer to the Energy Twister rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description
Energy Twister
(database)

Force
1 Cost: 35 Arcane Power


Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.

MedRuneD Mistral Breeze
(database)
1 Reduce the casting cost of Energy Twister to 25 Arcane Power.


Energy Twister's damage turns into Cold.

MedRuneA Gale Force
(database)
1 Enemies hit by Energy Twister take 15% increased damage from Fire for 4 seconds.
MedRuneB Raging Storm
(database)
1 When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 3200% weapon damage as Arcane over 6 seconds.
MedRuneE Wicked Wind
(database)
1 Energy Twister no longer travels but spins in place, dealing 835% weapon damage as Arcane over 6 seconds to everything caught in it.
MedRuneC Storm Chaser
(database)
1 Each cast of Energy Twister grants you a Lightning Charge. You can store up to 3 Lightning Charges at a time. Casting a Signature spell releases all Lightning Charges as a bolt of Lightning that deals 196% weapon damage as Lightning per Lightning Charge.


Energy Twister's damage turns into Lightning.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute


Skill Design[edit]

This skill sends out a twister from the Wizard, moving slowly away from the caster in roughly a straight line and doing moderate damage to everything it hits. It appears impressive, but it's high resource cost makes it only suitable for occasional use.


Synergies[edit]

The following Wizard passives provide a benefit to Energy Twister, runed or not:

Name Level Description
Glass Cannon
(database)

Passive
1 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Temporal Flux
(database)

Passive
1 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
Arcane Dynamo
(database)

Passive
1 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute


Development[edit]

Energy Twister was first shown at BlizzCon 2008 when the Wizard debuted, then named Tornado and placed at Tier IV on the Storm Skill Tree. For BlizzCon 2009, this skill was moved to Tier III and renamed Energy Twister. Why the name was changed is unknown, but the functionality remained roughly the same. Flux tried it out in the PvM demo:[1]

This one was impressive, but very unpredictable. The graphic is great; you can see that in the Blizzcon 2009 gameplay movie, and it does more in more or less a straight line, but without some sort of tank I didn’t find it very easy to hit enemies with. Arcane Orb was nearly as damaging, far easier to aim, and cheaper on the mana. This Wizard just has so many cool active spells to try out it’s impossible to get a handle on everything in a short play time.

Energy Twister was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Energy Twister became a level 11 skill.

Beta[edit]

Energy Twister remained at level 11 when the beta started. Flux thought it was nice to look at but underwhelming:[2]

Energy Twister looks pretty, and it’s kind of fun to play with. I took more screenshots of it than of most skills, since the visuals were nice. Unfortunately, it doesn’t work very well, and I’m not honestly sure what the skill is supposed to do well. The tornadoes aren’t any good at AoE damage (too small a radius), they take a long time to reach even close targets, they move erratically and can’t be aimed, they have some slight stunning effect that draws monsters in, but it’s not strong enough to have much effect, and they don’t deal that much damage even when they do hit something.

With the Patch 13 changes, Energy Twister was classified as an Arcane skill and moved to level 15. For March's Beta Patch 14, Energy Twister was dropped to level 13 but also nerfed a bit. Also, the category "Arcane" was renamed "Force".

Previous Versions[edit]

See the Wizard skill archive for more details on previous versions of Energy Twister (or Tornado) and other Wizard skills.

In Other Games[edit]

Energy Twister is an updated version of the Druid's skill Twister from Diablo II.


Media[edit]

Energy Twister can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit]