Mantra of Conviction


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Mantra of Conviction (formerly named Dominate Aura) is a Mantra Monk skill unlocked at Level 30. The Monk activates an aura that increases damage received by enemies. Enemies affected by this skill show an orange glow under their feet and take considerably more damage than usual from all types of attacks, whether dealt by the Monk or by his allies or pets.

This is by far the most popular Mantra for the Monk, and most players elect to use it to increase their damage, unless they need one of the other Mantras to boost their defensive stats. The bonus is somewhat subtle since it does not show in the DPS display. It causes monsters to take more damage, not players to deal more damage, so the effect is not visible in the character screen. It can be seen on the damage display numbers that pop up in-game, though.


Mantra of Conviction in action.

The Monk expends spirit to activate an aura that causes enemies to take more damage.

Skill Rune Effects[edit]

Name Level Description
Mantra of Conviction

1 Cost: 50 Spirit

Active: Damage bonus is increased to 20% for 3 seconds.

Passive: Enemies within 30 yards of you take 10% increased damage.

Only one Mantra may be active at a time.

MedRuneA Overawe
1 Passive: Increase the strength of Mantra of Conviction so that enemies take 16% increased damage.
MedRuneE Intimidation
1 Passive: Enemies affected by Mantra of Conviction deal 15% less damage.
MedRuneC Dishearten
1 Passive: Mantra of Conviction also slows the movement speed of enemies by 80%.
MedRuneD Annihilation
1 Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
MedRuneB Submission
1 Passive: Enemies affected by Mantra of Conviction take 38% weapon damage per second as Holy.

Skill Design[edit]

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This mantra is interesting in that it does not increase the damage the player or his party inflicts like Diablo II's Might, but it increases the damage that enemies take. Since it is a flat rate, this mantra is likely to be highly useful in Nightmare and Hell difficulties where the monsters may have high resistances to different types of damage.


The following Monk passives provide a benefit to Mantra of Conviction, runed or not:

Name Level Description
Chant of Resonance

1 The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.


Mantra of Conviction (as Dominate Aura) was first revealed at BlizzCon 2010 as a Tier 4 skill but had never been seen in gameplay.

Before the July 2011 Press Event, Dominate Aura was renamed Mantra of Conviction. Skill tiers were also removed, and Mantra of Conviction became a level 22 skill.


When the beta started in September 2011, Mantra of Conviction remained at level 22. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Mantra of Conviction was classified as a Conviction skill and moved to level 26. For Beta Patch 14, the "Conviction" category was renamed "Mantras" and Mantra of Conviction was bumped up to level 30.

Previous Versions[edit]

See Dominate Aura for the original version of this skill.


Mantra of Conviction can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery: