Wizard skills

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The skill tree, circa 2009. Skills no longer appear in anything like this format. Image by Muldric.

This page lists all the Wizard skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.

Useful skill links:


Contents

[edit] Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.

[edit] Primary

Name Level Description
IconMagicMissile.png
Magic Missile
(database)

Primary
Signature spell
1 This is a Signature spell. Signature spells are free to cast.


Launch a missile of magic energy, dealing 230% weapon damage as Arcane.

IconShockPulse.png
Shock Pulse
(database)

Primary
Signature spell
3 This is a Signature spell. Signature spells are free to cast.


Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.

IconSpectralBlade.png
Spectral Blade
(database)

Primary
Signature spell
11 This is a Signature spell. Signature spells are free to cast.


Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.

IconElectrocute.png
Electrocute
(database)

Primary
Signature spell
15 This is a Signature spell. Signature spells are free to cast.


Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.


[edit] Secondary

Name Level Description
IconRayOfFrost.png
Ray of Frost
(database)

Secondary
2 Cost: 16 Arcane Power


Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.

IconArcaneOrb.png
Arcane Orb
(database)

Secondary
5 Cost: 30 Arcane Power


Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.

IconArcaneTorrent.png
Arcane Torrent
(database)

Secondary
12 Cost: 16 Arcane Power


Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 500% weapon damage as Arcane.

IconDisintegrate.png
Disintegrate
(database)

Secondary
21 Cost: 18 Arcane Power


Channel a beam of pure energy, dealing 390% weapon damage as Arcane.

Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.


[edit] Defensive

Name Level Description
IconFrostNova.png
Frost Nova
(database)

Defensive
4 Cooldown: 11 seconds


Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.

IconDiamondSkin.png
Diamond Skin
(database)

Defensive
8 Cooldown: 15 seconds


Transform your skin to diamond for 3 seconds, absorbing up to 93337.254 damage from incoming attacks.

IconSlowTime.png
Slow Time
(database)

Defensive
16 Cooldown: 15 seconds


Invoke a bubble of warped time and space for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.

IconTeleport.png
Teleport
(database)

Defensive
Movement ability
22 Cooldown: 11 seconds


Teleport through the ether to the selected location up to 50 yards away.


[edit] Force

Name Level Description
IconWaveOfForce.png
Wave of Force
(database)

Force
9 Cost: 25 Arcane Power


Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.

IconEnergyTwister.png
Energy Twister
(database)

Force
13 Cost: 35 Arcane Power


Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.

IconHydra.png
Hydra
(database)

Force
21 Cost: 15 Arcane Power


Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195% weapon damage as Fire.

Only one Hydra may be active at a time.

IconMeteor.png
Meteor
(database)

Force
25 Cost: 40 Arcane Power


Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.

IconBlizzard.png
Blizzard
(database)

Force
27 Cost: 40 Arcane Power


Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.


[edit] Conjuration

Name Level Description
IconIceArmor.png
Ice Armor
(database)

Conjuration
Armor spell
14 Cost: 25 Arcane Power


Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.

Only one Armor may be active at a time.

IconStormArmor.png
Storm Armor
(database)

Conjuration
Armor spell
17 Cost: 25 Arcane Power


Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.

Only one Armor may be active at a time.

IconMagicWeapon.png
Magic Weapon
(database)

Conjuration
20 Cost: 25 Arcane Power


Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.

IconFamiliar.png
Familiar
(database)

Conjuration
22 Cost: 20 Arcane Power


Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.

IconEnergyArmor.png
Energy Armor
(database)

Conjuration
Armor spell
28 Cost: 25 Arcane Power


Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.

Only one Armor may be active at a time.


[edit] Mastery

Name Level Description
IconExplosiveBlast.png
Explosive Blast
(database)

Mastery
19 Cost: 20 Arcane Power

Cooldown: 6 seconds

Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.

IconMirrorImage.png
Mirror Image
(database)

Mastery
25 Cooldown: 15 seconds


Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.

Spells cast by your Mirror Images will deal 10% of the damage of your own spells.

IconArchon.png
Archon
(database)

Mastery
30 Cooldown: 120 seconds


Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your damage, Armor and resistances are increased by 20%.

Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.


[edit] Passive Skills

Passive skills replaced Traits during late game development in 2011. A few Traits were simply changed to passive skills, but most are all new. See the Wizard traits page for a full list of those passives.

Name Level Description
IconBlur.png
Blur
(database)

Passive
10 Decrease damage taken by 17%.
IconPowerHungry.png
Power Hungry
(database)

Passive
10 Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.


You can have up to 10 charges of Power Hungry.

IconEvocation.png
Evocation
(database)

Passive
13 Reduce all cooldowns by 20%.
IconGlassCannon.png
Glass Cannon
(database)

Passive
16 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
IconProdigy.png
Prodigy
(database)

Passive
20 When you cast a Signature spell, you gain 5 Arcane Power.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconAstralPresence.png
Astral Presence
(database)

Passive
24 Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
IconIllusionist.png
Illusionist
(database)

Passive
27 When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.


When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

IconColdBlooded.png
Cold Blooded
(database)

Passive
30 Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
IconConflagration.png
Conflagration
(database)

Passive
34 Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
IconParalysis.png
Paralysis
(database)

Passive
37 Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
IconGalvanizingWard.png
Galvanizing Ward
(database)

Passive
40 As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 81535.992 damage.
IconTemporalFlux.png
Temporal Flux
(database)

Passive
45 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
IconCriticalMass.png
Critical Mass
(database)

Passive
50 Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
IconArcaneDynamo.png
Arcane Dynamo
(database)

Passive
55 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconUnstableAnomaly.png
Unstable Anomaly
(database)

Passive
60 When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds.


This effect may occur once every 60 seconds.


[edit] Skill Distribution

A useful player-made chart showing when the Wizard gains access to skills, passives, and rune effects.

Wizard skill progression. Stats as of May 5, 2012.


[edit] Development


[edit] July 2011 Press Event

The following skills were removed or renamed prior to the July 2011 Press Event:


[edit] References