Master of Wind


From Diablo Wiki

Jump to: navigation, search

Master of Wind is a rune effect in Sweeping Wind, a Spirit-spending Monk skill.

This rune effect increases the duration of the vortex effect.

Skill Rune Effects[edit]

See the Sweeping Wind rune effects page for a thorough descriptions of all the rune effects in this skill, including screenshots and videos.

Name Level Description
Sweeping Wind

1 Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

MedRuneE Master of Wind
1 While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.

Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

Sweeping Wind's damage turns into Cold.


Screenshots and videos will be added post-release.


Prior to the February 2012 skill and rune system overhaul, this effect was provided by the Alabaster Rune runestone which granted the following effect:

Master of Wind


Increases the duration of the vortex buff to 12 seconds.