Breath of Heaven is a Defensive Monk skill unlocked at Level 8. The Monk expends spirit to heal himself and his party.
Breath of Heaven in action.
The Monk expends spirit to heal himself and his party.
 Skill Rune Effects
The following is a very quick summary. See the Breath of Heaven rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
|| Breath of Heaven
|| Cooldown: 15 seconds|
A blast of divine energy heals you and all allies within 12 yards for 10734.646 - 14038 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.
|| Infused with Light
|| Gain 4 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
 Skill Design
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
This spell is likely to be a popular one in PvP.
The following Monk passives provide a benefit to Breath of Heaven:
|| Guiding Light
|| Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds.
Breath of Heaven was first revealed at BlizzCon 2010, but there are no gameplay reports describing the skill from that event.
Skill tiers were removed shortly before the beta started in September 2011, and Breath of Heaven became a level 2 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Breath of Heaven was classified as a Defensive skill and moved to level 8. For Beta Patch 14, the amount of healing provided by this spell more than halved.
Breath of Heaven can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery: