Wizard passives

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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


[edit] Wizard Passive Skills

There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.

For Softcore Wizards the damage boosting passives are most popular, with Critical Mass, Cold Blooded, and Glass Cannon the top three. Hardcore Wizards tend more to the defensive bonuses, with Unstable Anomaly, Blur, and Galvanizing Ward the three most popular.

See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description
IconBlur.png
Blur
(database)

Passive
10 Decrease damage taken by 17%.
IconPowerHungry.png
Power Hungry
(database)

Passive
10 Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.


You can have up to 10 charges of Power Hungry.

IconEvocation.png
Evocation
(database)

Passive
13 Reduce all cooldowns by 20%.
IconGlassCannon.png
Glass Cannon
(database)

Passive
16 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
IconProdigy.png
Prodigy
(database)

Passive
20 When you cast a Signature spell, you gain 5 Arcane Power.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconAstralPresence.png
Astral Presence
(database)

Passive
24 Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
IconIllusionist.png
Illusionist
(database)

Passive
27 When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.


When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

IconColdBlooded.png
Cold Blooded
(database)

Passive
30 Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
IconConflagration.png
Conflagration
(database)

Passive
34 Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
IconParalysis.png
Paralysis
(database)

Passive
37 Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
IconGalvanizingWard.png
Galvanizing Ward
(database)

Passive
40 As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 81535.992 damage.
IconTemporalFlux.png
Temporal Flux
(database)

Passive
45 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
IconCriticalMass.png
Critical Mass
(database)

Passive
50 Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
IconArcaneDynamo.png
Arcane Dynamo
(database)

Passive
55 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconUnstableAnomaly.png
Unstable Anomaly
(database)

Passive
60 When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds.


This effect may occur once every 60 seconds.


[edit] Development

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


[edit] References