Furious Charge


From Diablo Wiki

Jump to: navigation, search
Furious Charge in action.

Furious Charge is a Might Barbarian skill unlocked at Level 21, which causes the Barbarian to charge at a targeted enemy, causing damage to the target and all enemies in his path.


The Barbarian charges at an enemy, toppling anyone foolish enough to stand in his path.

Skill Rune Effects[edit]

The following is a very quick summary. See the Furious Charge rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description
Furious Charge

1 Cost: 1 Charge

Generate: 15 Fury

Rush forward knocking back and dealing 600% weapon damage to enemies along your path.

You gain a charge every 10 seconds and can have up to 1 charge stored at a time.

MedRuneA Battering Ram
1 Increase the damage to 1050% weapon damage as Fire.
MedRuneE Merciless Assault
1 Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
MedRuneD Stamina
1 Generate 10 additional Fury for each enemy hit while charging.
MedRuneC Cold Rush
1 All enemies hit are Frozen for 2.5 seconds.

Furious Charge's damage turns into Cold.

MedRuneB Dreadnought
1 Store up to 3 charges of Furious Charge.

Furious Charge's damage turns into Lightning.

Skill Design[edit]

Furious Charge is a good skill for escaping tough situations, running in with a bang or killing a particular monster behind frontal lines. The graphics of this skill make using it a lot of fun, and it's quite damaging to enemies. Having a weapon with high damage will make this skill better compared to dual wielding.


Base Skill[edit]

The following Barbarian passives provide a benefit to Furious Charge, runed or not:

IconMedRuneC.png Bull Rush[edit]

The following Barbarian passives provide a benefit to Bull Rush:


Furious Charge was first seen in the WWI 2008 gameplay video, where it was a Tier V skill in the Battlemaster Skill Tree. This version dealt 120% weapon damage to the target and 80% weapon damage to enemies in the way at rank one.

The stats of this skill were reduced slightly for BlizzCon 2009, but couldn't be played in the demo because it was too high level to pick. It couldn't be chosen at BlizzCon 2010 either, so there are no gameplay reports detailing any use of it.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Furious Charge became a level 16 skill.


The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Furious Charge remained at level 16 when the beta started. With the Patch 13 changes, it was classified as a Tactics skill and moved to level 21. For the Beta Patch 14, it was re-classified as a Might skill.

Previous Versions[edit]

See the Barbarian skill archive for more details on previous versions of Furious Charge and other Barbarian skills.

In Other Games[edit]

Furious Charge is an updated version of Diablo II's Paladin skill Charge. That skill did damage to a single monster after rushing at it, and included knockback.


Furious Charge can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery: