Vengeance

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IconVengeance.png

Vengeance is a Demon Hunter passive skill unlocked at Level 13, which increases Demon Hunter's maximum Hatred and adds resource gains to the benefits of health globes.




Description[edit]

Name Level Description
Vengeance
(database)

Devices
1 Cooldown: 90 seconds


Turn into the physical embodiment of Vengeance for 20 seconds.

Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 100% increased damage.

Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 20 seconds.

<img src="http://www.diablonut.com/images/tooltipBullet.png" /> Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
<img src="http://www.diablonut.com/images/tooltipBullet.png" /> Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
<img src="http://www.diablonut.com/images/tooltipBullet.png" /> Vengeance: Gain 100% increased damage.


Synergies[edit]

No synergies with any active skills or other Demon Hunter passives are known.


Development[edit]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit]

Vengeance was not seen until it showed up in the Diablo III beta as a level 12 passive. When passives were reorganized for Beta Patch 14, Vengeance was moved up to level 13.


References[edit]