Impale

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IconImpale.png
Impale, dagger-throwing form.

Impale is a Secondary Demon Hunter skill unlocked at Level 2, which impales enemies by throwing knives at them, dealing heavy damage to a single target, for a substantial cost of Hatred.

This skill works with any type of weapon; the weapon's damage calculates the damage of the skill, but it does not require a bow or crossbow, though it can be odd to see the Demon Hunter holster their bow and then start throwing knives as a ranged attack.


Background[edit]

Originally a single target, huge damage bow skill, a sort of bazooka attack, this was changed to a ranged attack that did not require a ranged weapon during the Diablo beta. It was unused in early D3V, received a small buff in Patch 1.0.4, but remained generally unpopular. The devs have noticed and brought it up as a specially underpowered skill when talking about future balance changes, such as in Reaper of Souls.[1]

Wyatt Cheng: I think that the damage ratios that you get between generating and spending Hatred are off. We’re actively examining that and plan to correct them. No ETA, but we want to make clear that we know about it. For instance, Hungering Arrow does comparable or better damage than Impale. Impale is a heavy single target hatred spender while Hungering Arrow is free, and that’s way off balance. Impale needs a big buff.


Skill Rune Effects[edit]

Name Level Description
Impale
(database)

Secondary
1 Cost: 20 Hatred


Throw a knife that impales an enemy for 750% weapon damage.

MedRuneB Impact
(database)
1 The impact causes Knockback and has a 100% chance to Stun for 1.5 seconds.
MedRuneC Chemical Burn
(database)
1 The enemy also burns for 500% weapon damage as Fire over 2 seconds.
MedRuneA Overpenetration
(database)
1 The knife pierces through all enemies in a straight line for Cold damage.
MedRuneD Ricochet
(database)
1 The knife ricochets to 2 additional nearby enemies within 20 yards of each other.


Impale's damage turns into Lightning.

MedRuneE Grievous Wounds
(database)
1 Critical Hits deal 330% additional damage.

Synergies[edit]

The following Demon Hunter passives provide a benefit to Impale, runed or not:

Name Level Description
Steady Aim
(database)

Passive
1 As long as there are no enemies within 10 yards, all damage is increased by 20%.


Development[edit]

Impale's original function.

Impale was first seen at the July 2011 Press Event, where it was a level 11 skill. Originally, it was a big-damage, high-cost, one-shot bow skill. The skill's sound effect was like a cannon being fired, and an instant later a large explosion would light up the target.


Beta[edit]

This skill changed drastically soon after the beta started in September 2011. In Beta Patch 5 it switched from a high-cost bow skill to a level 2 Hatred Generating knife throwing skill. Later in the beta it was changed back to Hatred Spending skill but kept its throwing knife aspect.

The skill system was once again overhauled for the Beta Patch 13, and Impale was classified as a Secondary skill (but remained at level 2).


Post Release[edit]

Patch 1.0.4 brought a tiny buff in damage.

  • Impale
    • Weapon damage increased from 250% to 265%.

The skill went unchanged in Diablo 3 Classics after that, remaining underpowered and generally unused.


Reaper of Souls[edit]

Early Reaper of Souls datamining showed big damage buffs being applied to the skill.[2]

  • Impale
    • Throw a knife that impales an enemy for 620% weapon damage. (Damage up from 360% in earlier RoS development.)
    • Cost: 20 Hatred
  • Rune: Impact: The impact causes Knockback and has a 40% chance to Stun for 1.5 seconds. (Stun chance down from 65%)
  • Rune: Grievous Wounds: Critical Hits deal 130% additional damage. (Damage up from 100%)

These values are tentative with the expansion still under development.



Media[edit]

Impale can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit]