Horrify
From Diablo Wiki
Horrify is a Defensive Witch Doctor skill unlocked at level 8. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time.
Contents |
Background
The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations.
Skill Rune Effects
The following is a very quick summary. See the Horrify rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
| Name | Level | Description |
|---|
| Horrify (database) Defensive Spirit spell |
8 | Cost: 36.75 Mana Cooldown: 20 seconds |
| Phobia (database) |
14 | Increases the duration horrified enemies run in Fear to 6 seconds. |
| Stalker (database) |
21 | Increases movement speed by 20% for 4 seconds after casting Horrify. |
| Face of Death (database) |
34 | Increases the radius of Horrify to 24 yards. |
| Frightening Aspect (database) |
44 | Gain 100% additional Armor for 8 seconds after casting Horrify. |
| Ruthless Terror (database) |
56 | Gain 26.95 Mana for every horrified enemy. |
Skill Design
A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until other spells cooldown and try again.
Very useful for defending against melee attackers, whether monsters or in the Arena. It could be a life-saver when playing hardcore.
Enemies afflicted by Horrify show a glowing green skull over their heads, demonstrating why they are running.
Video
A video of Horrify in use can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies
The following Witch Doctor passives provide a benefit to Horrify, runed or not:
| Name | Level | Description |
|---|
| Spirit Vessel (database) Passive |
30 | Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. |
| Rush of Essence (database) Passive |
36 | Spirit spells return 30% of their Mana cost over 10 seconds.
|
Development
Horrify was first seen in the WWI 2008 build. Besides moving from the old Voodoo Skill Tree to the Spirit Skill Tree, it stayed very much the same as of BlizzCon 2009.
It remained the same at BlizzCon 2010, where it was one of the default skills on the pre-made Battle Arena Witch Doctor. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians, as Flux noted:[1]
One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a Grasp of the Dead, release the hounds, and then and then blow them up. I never saw this done, but it was fun to imagine.
Beta
Skill tiers were removed shortly before the beta started in September 2011, and Horrify became a level 8 skill. Flux tried it out again, and found it to be pretty much a panic button:[2]
You’ve got to be very quick with your reactions to make this skill useful; the instant you cast it you’ve got to switch back to your attack skill and get some kills while they run away, or else run like an emo girl’s eyeliner. And even that might not work, since all the monsters move directly away from you, so you’ll probably be running right beside some of them, no matter which direction you choose.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Horrify was classified as a Terror skill and moved to level 9. For Beta Patch 15, it was re-classified as a Defensive skill and moved to level 8.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Horrify and other Witch Doctor skills.
Media
Horrify can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Horrify on Ghouls.
References
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Witch Doctor Beta Skills Mega-report: Part Two — IncGamers 1st Oct 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
| Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Witch Doctor Wizard Followers Other Classes Fan-made |
|---|
| The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
|---|---|---|---|---|---|
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
| (X) = the level at which the skill becomes unlocked. | |||||
| Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
|---|
|
Bash - Rune effects |
Cleave - Rune effects |
Frenzy - Rune effects |
[e] |
|
Hammer of the Ancients - Rune effects |
Rend - Rune effects |
Seismic Slam - Rune effects |
Whirlwind - Rune effects |
[e] |
|
Ground Stomp - Rune effects |
Leap - Rune effects |
Sprint - Rune effects |
Ignore Pain - Rune effects |
[e] |
|
Ancient Spear - Rune effects |
Revenge - Rune effects |
Furious Charge - Rune effects |
Overpower - Rune effects |
[e] |
|
Weapon Throw - Rune effects |
Threatening Shout - Rune effects |
Battle Rage - Rune effects |
War Cry - Rune effects |
[e] |
|
Earthquake - Rune effects |
Call of the Ancients - Rune effects |
Wrath of the Berserker - Rune effects |
[e] |
| Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
|---|
|
Hungering Arrow - Rune effects |
Entangling Shot - Rune effects |
Bola Shot - Rune effects |
Grenades - Rune effects |
[e] |
|
Impale - Rune effects |
Rapid Fire - Rune effects |
Chakram - Rune effects |
Elemental Arrow - Rune effects |
[e] |
|
Caltrops - Rune effects |
Smoke Screen - Rune effects |
Shadow Power - Rune effects |
[e] |
|
Vault - Rune effects |
Preparation - Rune effects |
Companion - Rune effects |
Marked for Death - Rune effects |
[e] |
|
Evasive Fire - Rune effects |
Fan of Knives - Rune effects |
Spike Trap - Rune effects |
Sentry - Rune effects |
[e] |
|
Strafe - Rune effects |
Multishot - Rune effects |
Cluster Arrow - Rune effects |
Rain of Vengeance - Rune effects |
[e] |
| Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
|---|
|
Fists of Thunder - Rune effects |
Deadly Reach - Rune effects |
Crippling Wave - Rune effects |
Way of the Hundred Fists - Rune effects |
[e] |
|
Lashing Tail Kick - Rune effects |
Tempest Rush - Rune effects |
Wave of Light - Rune effects |
[e] |
|
Blinding Flash - Rune effects |
Breath of Heaven - Rune effects |
Serenity - Rune effects |
Inner Sanctuary - Rune effects |
[e] |
|
Dashing Strike - Rune effects |
Exploding Palm - Rune effects |
Sweeping Wind - Rune effects |
[e] |
|
Cyclone Strike - Rune effects |
Seven Sided Strike - Rune effects |
Mystic Ally - Rune effects |
[e] |
|
Mantra of Evasion - Rune effects |
Mantra of Retribution - Rune effects |
Mantra of Healing - Rune effects |
Mantra of Conviction - Rune effects |
[e] |
| Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
|---|
|
Poison Dart - Rune effects |
Corpse Spiders - Rune effects |
Plague of Toads - Rune effects |
Firebomb - Rune effects |
[e] |
|
Grasp of the Dead - Rune effects |
Firebats - Rune effects |
Haunt - Rune effects |
Locust Swarm - Rune effects |
[e] |
|
Summon Zombie Dogs - Rune effects |
Horrify - Rune effects |
Spirit Walk - Rune effects |
Hex - Rune effects |
[e] |
|
Soul Harvest - Rune effects |
Sacrifice - Rune effects |
Mass Confusion - Rune effects |
[e] |
|
Zombie Charger - Rune effects |
Spirit Barrage - Rune effects |
Acid Cloud - Rune effects |
Wall of Zombies - Rune effects |
[e] |
|
Gargantuan - Rune effects |
Big Bad Voodoo - Rune effects |
Fetish Army - Rune effects |
[e] |
| Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
|---|
|
Magic Missile - Rune effects |
Shock Pulse - Rune effects |
Spectral Blade - Rune effects |
Electrocute - Rune effects |
[e] |
|
Ray of Frost - Rune effects |
Arcane Orb - Rune effects |
Arcane Torrent - Rune effects |
Disintegrate - Rune effects |
[e] |
|
Frost Nova - Rune effects |
Diamond Skin - Rune effects |
Slow Time - Rune effects |
Teleport - Rune effects |
[e] |
|
Wave of Force - Rune effects |
Energy Twister - Rune effects |
Hydra - Rune effects |
Meteor - Rune effects |
Blizzard - Rune effects |
[e] |
|
Ice Armor - Rune effects |
Storm Armor - Rune effects |
Magic Weapon - Rune effects |
Familiar - Rune effects |
Energy Armor - Rune effects |
[e] |
|
Explosive Blast - Rune effects |
Mirror Image - Rune effects |
Archon - Rune effects |
[e] |
| Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
|---|---|---|---|---|---|---|
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: | ||
| Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
|---|---|---|---|---|---|---|
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
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| Fan-made Classes | Fan-made Skills [e] | ||||
|---|---|---|---|---|---|
|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Untainted Skills |
Aurian Mage Skill |
| | |||||

Haunt