Jagged Spikes

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Jagged Spikes is a rune effect in Caltrops, a Discipline-spending Demon Hunter skill.

This rune effect retains the base slowing effect, and adds a one-time 45% weapon damage hit to monsters so effected. This is not big damage, but on higher difficulties, where characters often have to kite enemies for long minutes, every bit of added damage can be a great help. Especially when the damage pit is just sitting on the ground, waiting for your to lead the pursuing monsters through it.


Skill Rune Effects[edit]

Refer to the Caltrops rune effects article for a thorough descriptions of all the rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description
Caltrops
(database)

Defensive
1 Cost: 6 Discipline


Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

MedRuneA Jagged Spikes
(database)
1 Enemies in the area also take 270% weapon damage as Physical over 6 seconds.


Media[edit]

Screenshots and videos will be added post-release.


Development[edit]

Prior to the skill revision in February 2012, this rune effect was enabled by a Crimson Rune, granting the following effect with a level 7 runestone:

IconCrimson.png
Jagged Spikes

[e]

Enemies in the area also take 110% weapon damage per second.