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Demon Hunter skills

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This page lists all Demon Hunter skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.

Useful skill links:


Contents

[edit] Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.

[edit] Primary

Name Level Description
IconHungeringArrow.png
Hungering Arrow
(database)

Primary
Bow skill
1 Generate: 3 Hatred


Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.

IconEntanglingShot.png
Entangling Shot
(database)

Primary
Bow skill
3 Generate: 3 Hatred


Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

IconBolaShot.png
Bola Shot
(database)

Primary
Bow skill
0 Generate: 3 Hatred


Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.

IconGrenades.png
Grenades
(database)

Primary
0 Generate: 3 Hatred


Throw out 3 grenades that explode for 95% weapon damage as Fire each.


[edit] Secondary

Name Level Description
IconImpale.png
Impale
(database)

Secondary
2 Cost: 20 Hatred


Throw a knife that impales an enemy for 750% weapon damage.

IconRapidFire.png
Rapid Fire
(database)

Secondary
Bow skill
5 Cost: 20 Hatred initially, and an additional 6 Hatred while channeling


Rapidly fire for 685% weapon damage as Physical.

IconChakram.png
Chakram
(database)

Secondary
12 Cost: 10 Hatred


Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path.

IconElementalArrow.png
Elemental Arrow
(database)

Secondary
Bow skill
20 Cost: 10 Hatred


Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.


[edit] Defensive

Name Level Description
IconCaltrops.png
Caltrops
(database)

Defensive
4 Cost: 6 Discipline


Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

IconSmokeScreen.png
Smoke Screen
(database)

Defensive
8 Cost: 14 Discipline

Cooldown: 2 seconds

Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

IconShadowPower.png
Shadow Power
(database)

Defensive
16 Cost: 14 Discipline


Draw in the power of the shadows, gaining 16093 Life per Hit for 5 seconds.


[edit] Hunting

Name Level Description
IconVault.png
Vault
(database)

Hunting
Movement ability
9 Cost: 8 Discipline


Tumble acrobatically 35 yards.

IconPreparation.png
Preparation
(database)

Hunting
13 Cooldown: 45 seconds


Instantly restore 30 Discipline.

IconCompanion.png
Companion
(database)

Hunting
17 Cooldown: 30 seconds


Active: Your raven deals an additional 500% damage on its next attack.

Passive: Summons a raven companion that pecks at enemies for % of your weapon damage as Physical.

IconMarkedForDeath.png
Marked for Death
(database)

Hunting
21 Cost: 3 Discipline


Mark an enemy. The marked enemy takes 20% additional damage for the next 30 seconds.


[edit] Devices

Name Level Description
IconEvasiveFire.png
Evasive Fire
(database)

Primary
Bow skill
14 Generate: 4 Hatred


Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

If an enemy is in front of you at close range, you will backflip away 5 yards.

IconFanOfKnives.png
Fan of Knives
(database)

Devices
14 Cooldown: 10 seconds


Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds.

IconSpikeTrap.png
Spike Trap
(database)

Devices
17 Cost: 30 Hatred


Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

IconSentry.png
Sentry
(database)

Devices
25 Cost: 30 Hatred

Cooldown: 6 seconds

Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.


[edit] Archery

Name Level Description
IconStrafe.png
Strafe
(database)

Archery
Bow skill
19 Cost: 12 Hatred


Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed.

IconMultishot.png
Multishot
(database)

Archery
Bow skill
22 Cost: 25 Hatred


Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area.

IconClusterArrow.png
Cluster Arrow
(database)

Archery
Bow skill
27 Cost: 40 Hatred


Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire.

IconRainOfVengeance.png
Rain of Vengeance
(database)

Archery
Bow skill
30 Cooldown: 30 seconds


Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.


[edit] Passive Skills

Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Demon Hunter traits page for a full list of those passives.

Name Level Description
IconTacticalAdvantage.png
Tactical Advantage
(database)

Passive
10 Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
IconThrillOfTheHunt.png
Thrill of the Hunt
(database)

Passive
10 Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds.
IconVengeance.png
Vengeance
(database)

Devices
61 Cooldown: 90 seconds


Turn into the physical embodiment of Vengeance for 15 seconds.

Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack.

IconSteadyAim.png
Steady Aim
(database)

Passive
16 As long as there are no enemies within 10 yards, all damage is increased by 20%.
IconCullTheWeak.png
Cull the Weak
(database)

Passive
20 Increase damage against Slowed or Chilled enemies by 20%.
IconNightStalker.png
Night Stalker
(database)

Passive
20 Critical Hits have a chance to restore 1 Discipline.


Discipline is used to fuel many of your tactical and defensive skills.

IconBrooding.png
Brooding
(database)

Passive
25 Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
IconHotPursuit.png
Hot Pursuit
(database)

Passive
27 Increase movement speed by 20% for 2 seconds when you hit an enemy.
IconArchery.png
Archery
(database)

Passive
30 Gain a bonus based on your weapon type:

Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second

IconNumbingTraps.png
Numbing Traps
(database)

Passive
30 Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 3 seconds.
IconPerfectionist.png
Perfectionist
(database)

Passive
35 Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.


Discipline is used to fuel many of your tactical and defensive skills.

IconCustomEngineering.png
Custom Engineering
(database)

Passive
40 Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.


Increase the maximum number of Sentries to 1 and Spike Traps to 3.

This skill is affected by your characters:

IconGrenadier.png
Grenadier
(database)

Passive
45 Increase the damage of grenades by 10%.

Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.

IconSharpshooter.png
Sharpshooter
(database)

Passive
50 Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


This skill is affected by your characters:

IconBallistics.png
Ballistics
(database)

Passive
55 Increase damage of rockets by 100%.


In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.


[edit] Skill Distribution

A useful player-made chart showing when the Demon Hunter gains access to skills, passives, and rune effects.

Demon Hunter skill progression. Stats as of May 5, 2012.


[edit] Development

The Demon Hunter was the fifth and final character to be revealed in Diablo III, making her debut at Blizzcon 2010.

[edit] Removed Skills


[edit] References