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Demon Hunter skills

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This page lists all Demon Hunter skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.

Useful skill links:


Contents

[edit] Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.

[edit] Primary

Name Level Description
IconHungeringArrow.png
Hungering Arrow
(database)

Primary
Bow skill
1 Generate: 3 Hatred


Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.

IconEntanglingShot.png
Entangling Shot
(database)

Primary
Bow skill
3 Generate: 3 Hatred


Imbue an arrow with shadow energy that deals 90% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

IconBolaShot.png
Bola Shot
(database)

Primary
Bow skill
11 Generate: 3 Hatred


Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.

IconGrenades.png
Grenades
(database)

Primary
15 Generate: 3 Hatred


Throw out three grenades that explode for 95% weapon damage as Fire each.


[edit] Secondary

Name Level Description
IconImpale.png
Impale
(database)

Secondary
2 Cost: 25 Hatred


Impale a target for 265% weapon damage.

IconRapidFire.png
Rapid Fire
(database)

Secondary
Bow skill
5 Cost: 20 Hatred initially, and an additional 10 Hatred while channeling


Rapidly fire for 276% weapon damage as Physical.

IconChakram.png
Chakram
(database)

Secondary
12 Cost: 10 Hatred


Fire a swirling Chakram that does 170% weapon damage as Physical to enemies along its path.

IconElementalArrow.png
Elemental Arrow
(database)

Secondary
Bow skill
20 Cost: 10 Hatred


Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.


[edit] Defensive

Name Level Description
IconCaltrops.png
Caltrops
(database)

Defensive
4 Cost: 6 Discipline


Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

IconSmokeScreen.png
Smoke Screen
(database)

Defensive
8 Cost: 14 Discipline


Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

IconShadowPower.png
Shadow Power
(database)

Defensive
16 Cost: 14 Discipline


Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.


[edit] Hunting

Name Level Description
IconVault.png
Vault
(database)

Hunting
Movement ability
9 Cost: 8 Discipline


Tumble acrobatically 35 yards.

IconPreparation.png
Preparation
(database)

Hunting
13 Cooldown: 45 seconds


Instantly restore all Discipline.

IconCompanion.png
Companion
(database)

Hunting
17 Cost: 10 Discipline

Cooldown: 30 seconds

Summon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical.

IconMarkedForDeath.png
Marked for Death
(database)

Hunting
21 Cost: 3 Discipline


Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.


[edit] Devices

Name Level Description
IconEvasiveFire.png
Evasive Fire
(database)

Devices
Bow skill
14 Generate: 4 Hatred

Cost: 4 Discipline if you backflip

Shoot for 130% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.

IconFanOfKnives.png
Fan of Knives
(database)

Devices
17 Cost: 20 Hatred

Cooldown: 10 seconds

Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.

IconSpikeTrap.png
Spike Trap
(database)

Devices
22 Cost: 30 Hatred


Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

IconSentry.png
Sentry
(database)

Devices
25 Cost: 30 Hatred

Cooldown: 8 seconds

Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.


[edit] Archery

Name Level Description
IconStrafe.png
Strafe
(database)

Archery
Bow skill
19 Cost: 12 Hatred


Shoot at random nearby enemies for 156% weapon damage while moving at 75% of normal movement speed.

IconMultishot.png
Multishot
(database)

Archery
Bow skill
22 Cost: 30 Hatred


Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.

IconClusterArrow.png
Cluster Arrow
(database)

Archery
Bow skill
27 Cost: 50 Hatred


Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.

IconRainOfVengeance.png
Rain of Vengeance
(database)

Archery
Bow skill
30 Cooldown: 30 seconds


Fire a massive volley of arrows around you. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.


[edit] Passive Skills

Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Demon Hunter traits page for a full list of those passives.

Name Level Description
IconTacticalAdvantage.png
Tactical Advantage
(database)

Passive
10 Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
IconThrillOfTheHunt.png
Thrill of the Hunt
(database)

Passive
10 Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds.
IconVengeance.png
Vengeance
(database)

Passive
13 Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconSteadyAim.png
Steady Aim
(database)

Passive
16 As long as there are no enemies within 10 yards, all damage is increased by 20%.
IconCullTheWeak.png
Cull the Weak
(database)

Passive
20 Damage against slowed enemies increased by 15%.
IconNightStalker.png
Night Stalker
(database)

Passive
20 Critical Hits have a chance to restore 1 Discipline.


Discipline is used to fuel many of your tactical and defensive skills.

IconBrooding.png
Brooding
(database)

Passive
25 You gain 1% of your maximum Life per second.
IconHotPursuit.png
Hot Pursuit
(database)

Passive
27 Whenever you are at full Hatred, movement speed is increased by 15%.
IconArchery.png
Archery
(database)

Passive
30 Gain a bonus based on the weapon type of your main hand weapon:

Bow: 15% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 10% Critical Hit Chance

IconNumbingTraps.png
Numbing Traps
(database)

Passive
30 Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds.
IconPerfectionist.png
Perfectionist
(database)

Passive
35 Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.


Discipline is used to fuel many of your tactical and defensive skills.

IconCustomEngineering.png
Custom Engineering
(database)

Passive
40 The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.


Increases the maximum number of Sentries to 3 and Spike Traps to 6.

This skill is affected by your characters: Skill Level (set to 1 for example above), Sentry, Spike Trap

IconGrenadier.png
Grenadier
(database)

Passive
45 Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
IconSharpshooter.png
Sharpshooter
(database)

Passive
50 Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconBallistics.png
Ballistics
(database)

Passive
55 Damage from rockets increased by 50%.


Rockets are fired from certain skill rune effects.


[edit] Skill Distribution

A useful player-made chart showing when the Demon Hunter gains access to skills, passives, and rune effects.

Demon Hunter skill progression. Stats as of May 5, 2012.


[edit] Development

The Demon Hunter was the fifth and final character to be revealed in Diablo III, making her debut at Blizzcon 2010.

[edit] Removed Skills


[edit] References