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Demon Hunter passives

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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


[edit] Demon Hunter Passives

There are half a dozen fairly popular Demon Hunter passives, and half a dozen others that are hardly used at all in the end game.

Archery is by far the most popular Demon Hunter passive since it provides a big damage bonus to all builds. Steady Aim is also popular for the DPS, especially in Softcore. Perfectionist provides big defensive bonuses, Vengeance and Night Stalker help with resource regeneration, and Tactical Advantage is great to boost movement speed.

See all Demon Hunter skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description
IconTacticalAdvantage.png
Tactical Advantage
(database)

Passive
10 Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
IconThrillOfTheHunt.png
Thrill of the Hunt
(database)

Passive
10 Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds.
IconVengeance.png
Vengeance
(database)

Devices
61 Cooldown: 90 seconds


Turn into the physical embodiment of Vengeance for 15 seconds.

Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack.

IconSteadyAim.png
Steady Aim
(database)

Passive
16 As long as there are no enemies within 10 yards, all damage is increased by 20%.
IconCullTheWeak.png
Cull the Weak
(database)

Passive
20 Increase damage against Slowed or Chilled enemies by 20%.
IconNightStalker.png
Night Stalker
(database)

Passive
20 Critical Hits have a chance to restore 1 Discipline.


Discipline is used to fuel many of your tactical and defensive skills.

IconBrooding.png
Brooding
(database)

Passive
25 Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
IconHotPursuit.png
Hot Pursuit
(database)

Passive
27 Increase movement speed by 20% for 2 seconds when you hit an enemy.
IconArchery.png
Archery
(database)

Passive
30 Gain a bonus based on your weapon type:

Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second

IconNumbingTraps.png
Numbing Traps
(database)

Passive
30 Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 3 seconds.
IconPerfectionist.png
Perfectionist
(database)

Passive
35 Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.


Discipline is used to fuel many of your tactical and defensive skills.

IconCustomEngineering.png
Custom Engineering
(database)

Passive
40 Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.


Increase the maximum number of Sentries to 1 and Spike Traps to 3.

This skill is affected by your characters:

IconGrenadier.png
Grenadier
(database)

Passive
45 Increase the damage of grenades by 10%.

Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.

IconSharpshooter.png
Sharpshooter
(database)

Passive
50 Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


This skill is affected by your characters:

IconBallistics.png
Ballistics
(database)

Passive
55 Increase damage of rockets by 100%.


In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.


[edit] Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


[edit] References