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Demon Hunter passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


[edit] Demon Hunter Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.

Name Level Description
IconTacticalAdvantage.png
Tactical Advantage
(database)

Passive
10 Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
IconThrillOfTheHunt.png
Thrill of the Hunt
(database)

Passive
10 Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds.
IconVengeance.png
Vengeance
(database)

Passive
13 Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconSteadyAim.png
Steady Aim
(database)

Passive
16 As long as there are no enemies within 10 yards, all damage is increased by 20%.
IconCullTheWeak.png
Cull the Weak
(database)

Passive
20 Damage against slowed enemies increased by 15%.
IconNightStalker.png
Night Stalker
(database)

Passive
20 Critical Hits have a chance to restore 1 Discipline.


Discipline is used to fuel many of your tactical and defensive skills.

IconBrooding.png
Brooding
(database)

Passive
25 You gain 1% of your maximum Life per second.
IconHotPursuit.png
Hot Pursuit
(database)

Passive
27 Whenever you are at full Hatred, movement speed is increased by 15%.
IconArchery.png
Archery
(database)

Passive
30 Gain a bonus based on the weapon type of your main hand weapon:

Bow: 15% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 10% Critical Hit Chance

IconNumbingTraps.png
Numbing Traps
(database)

Passive
30 Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds.
IconPerfectionist.png
Perfectionist
(database)

Passive
35 Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.


Discipline is used to fuel many of your tactical and defensive skills.

IconCustomEngineering.png
Custom Engineering
(database)

Passive
40 The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.


Increases the maximum number of Sentries to 3 and Spike Traps to 6.

This skill is affected by your characters: Skill Level (set to 1 for example above), Sentry, Spike Trap

IconGrenadier.png
Grenadier
(database)

Passive
45 Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
IconSharpshooter.png
Sharpshooter
(database)

Passive
50 Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconBallistics.png
Ballistics
(database)

Passive
55 Damage from rockets increased by 50%.


Rockets are fired from certain skill rune effects.


[edit] Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


[edit] References