Energy Tap


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Energy Tap is a rune effect in [Energy Armor]], a Utility Wizard skill.

  • This is an Armor spell. Only one Armor spell can be active at a time.

This rune effect entirely reverses the usual Energy Shield effect, adding (instead of subtracting) 20 points from the maximum Arcane Power. The default is 100 AP, so this will take a Wizard up to 120, barring other equipment or skills modifying that figure.

Skill Rune Effects[edit]

Refer to the Energy Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description
Energy Armor

Armor spell
1 Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.

Only one Armor may be active at a time.

MedRuneB Energy Tap
1 Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20.


Screenshots and movies will be added post-release.


Prior to the skill revision in February 2012, this rune effect was enabled by the Indigo Rune, granting the following effect with a level 7 runestone:

Energy Tap


Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.