Blood Moon


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Blood Moon is a rune effect in Shadow Power, is a Discipline-spending Demon Hunter skill.

This rune effect increases the life leech from 20% to 30% for the 3 second duration of this effect.

Even with this much healing, the long term utility of this skill is open to doubt. A level 60 Demon Hunter with good equipment should be dealing DPS in the tens of thousands, and 30% of say, 20,000, is 6000 healing per second. That seems like a a huge amount of healing; 18,000 or so during the 3 seconds of Blood Moon. However that same Demon Hunter would likely have hit points in the 25,000+ range, and with Inferno monsters able to one or two-shot almost any character, a DH could utilize Blood Moon with perfect timing, unleash a massive assault upon a target, and still die from taking damage more quickly than the healing flows back.

Skill Rune Effects[edit]

See the Shadow Power rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description
Shadow Power

1 Cost: 14 Discipline

Draw in the power of the shadows, gaining 26821 Life per Hit for 5 seconds.

Life per Hit gained is increased by 25% of your Life per Kill.

MedRuneE Blood Moon
1 Double the total amount of Life per Hit gained.


Screenshots and movies will be added post-release.


Prior to the skill revision in February 2012, this rune effect was enabled by a Alabaster Rune, granting the following effect with a level 7 runestone:

Blood Moon


While active, gain 45% of all damage as Life.