Blood Moon

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Blood Moon is a rune effect in Shadow Power, is a Discipline-spending Demon Hunter skill.

This rune effect increases the life leech from 20% to 30% for the 3 second duration of this effect.

Even with this much healing, the long term utility of this skill is open to doubt. A level 60 Demon Hunter with good equipment should be dealing DPS in the tens of thousands, and 30% of say, 20,000, is 6000 healing per second. That seems like a a huge amount of healing; 18,000 or so during the 3 seconds of Blood Moon. However that same Demon Hunter would likely have hit points in the 25,000+ range, and with Inferno monsters able to one or two-shot almost any character, a DH could utilize Blood Moon with perfect timing, unleash a massive assault upon a target, and still die from taking damage more quickly than the healing flows back.


Skill Rune Effects[edit]

See the Shadow Power rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description
Shadow Power
(database)

Defensive
1 Cost: 14 Discipline


Draw in the power of the shadows, gaining 26821 Life per Hit for 5 seconds.

Life per Hit gained is increased by 25% of your Life per Kill.

MedRuneE Blood Moon
(database)
1 Double the total amount of Life per Hit gained.


Media[edit]

Screenshots and movies will be added post-release.


Development[edit]

Prior to the skill revision in February 2012, this rune effect was enabled by a Alabaster Rune, granting the following effect with a level 7 runestone:

IconAlabaster.png
Blood Moon

[e]

While active, gain 45% of all damage as Life.