Plague of Toads
From Diablo Wiki
Plague of Toads is a Primary Witch Doctor skill unlocked at level 11, which summons a pack of poisonous toads who hop into enemies and explode, dealing poison damage.
Contents |
Background
The Witch Doctor sends forth toads that hop into enemies, exploding in an acidic blast.
Skill Rune Effects
The following is a very quick summary. See the Plague of Toads rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
| Name | Level | Description |
|---|
| Plague of Toads (database) Primary Physical realm spell |
11 | Cost: 34 Mana
|
| Explosive Toads (database) |
17 | Mutate to fire bullfrogs that explode for 169% weapon damage as Fire. |
| Toad of Hugeness (database) |
24 | Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
|
| Rain of Toads (database) |
35 | Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds. |
| Addling Toads (database) |
51 | Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. |
| Toad Affinity (database) |
54 | Removes the Mana cost of Plague of Toads. |
Skill Design
The toads behave much like Shock Pulse bolts, scattering out from the Witch Doctor and spreading out semi-randomly. The accuracy of this skill with just one cast is suspect. It's best spammed, cast six or eight times in rapid succession against a large number of attackers, especially if the enemies are large or are moving around erratically, which makes them more likely to encounter multiple toads.
Runestones can change this strategy, of course.
Synergies
The following Witch Doctor passives provide a benefit to Plague of Toads, runed or not:
| Name | Level | Description |
|---|
| Bad Medicine (database) Passive |
20 | Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. |
| Pierce the Veil (database) Passive |
27 | All of your damage is increased by 20%, but your Mana costs are increased by 30%. |
| Fetish Sycophants (database) Passive |
30 | Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
|
Development
Plague of Toads was first seen in the BlizzCon 2008 gameplay demo. The old version was in the Plague Skill Tree (later renamed to Zombie Skill Tree), and the toads were a green/gray-ish color. Flux had the opportunity to try the skill:[1]
Plague of Toads were great fun to use too, though less damaging than Firebats. At level 1 (the only level possible for active spells in the Blizzcon demo) the WD tossed out three toads, which then hopped forward like scaly, slimy, living Charged Bolts. They weren’t entirely mindless—they homed in on enemies, and exploded with a splat of green acid (poison) when they hit a target. If there was no target in range, the toads would hop 3 or 4 times, covering maybe half the visible screen, before bursting in air. They left behind splats of acid on the ground that would damage enemies who stood in it.
For BlizzCon 2009, Plague of Toads was at Tier III in the Voodoo Skill Tree. Their color was enhanced to a sort of yellowish orange, but their intelligence seemed to have downgraded. Flux explained:[2]
While the looks were upgraded, their function had been lessened a bit. The toads are stupider, more like the amphibian Charged Bolts they sort of resemble. They no longer home in on targets, and very seldom do you hit a normal target with more than one toad from the same cast. That might be less true at higher levels (or with the multi-strike rune socketed), as you gain more toads.
Plague of Toads was available in the BlizzCon 2010 gameplay demo as a Tier 1 skill in the new tree-less system, but it wasn't one of the Witch Doctor's starting skills. Skill tiers were removed for the July 2011 Press Event, and Plague of Toads became a level 2 skill.
Beta
Skill tiers were removed shortly before the beta started in September 2011, and Plague of Toads became a level 2 skill. Flux tried it out again, and had this to say about it:[3]
This skill might have more utility later in the game than in the beta, since the monsters are so weak early on that one or two toads is usually enough to finish them off. If the enemies took more damage, a Witch Doctor could stand back and cast up 10 or 12 rows of these guys, sending them hopping into the enemies in devastating waves of splattering goo. The biggest drawback to that approach is that the toads advance slowly and don’t go that far before they splat, whether they find a target or not.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Plague of Toads was classified as a Secondary skill and moved up to level 5. For Beta Patch 15, it was re-classified as a primary skill, bumped up to level 11, and had its mana cost increased.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Plague of Toads and other Witch Doctor skills.
Media
Plague of Toads can be seen in action on video here:
- Video: Blizzcon 2010 Rune Effects
- Gameplay: July 2011
- Video: August 2011 Witch Doctor Skill Animations
You can find pictures in the Diablo III screenshot and picture gallery:
Toads on a Dune Thresher.
A Beast feeling the explosive nature of toads.
References
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- @Diablo on Crafted Sets and Toad Licking — Incgamers 12th Dec 2010
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Witch Doctor Beta Skills Mega-report: Part One — IncGamers 30th Sep 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
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Poison Dart