Mass Confusion

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IconMassConfusion.png

Mass Confusion is a Terror Witch Doctor skill unlocked at level 22. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.

The point of the skill is not to get the damage the monsters deal, it's to stop some monsters from attacking the Witch Doctor. Monsters can be hit and damaged while they are confused, and this skill is useful to use even when there's only one monster around, since it will stop fighting back and simply stand there if confused.





Contents

[edit] Background

Mass Confusion in action.

The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time. They can also be attacked, damaged, and killed even while confused.


[edit] Skill Rune Effects

Refer to the Mass Confusion rune effects article for a thorough description of the five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description
IconMassConfusion.png
Mass Confusion
(database)

Terror
Spirit spell
22 Cooldown: 60 seconds


Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.

IconMedRuneD.png
Unstable Realm
(database)
26 Reduce the cooldown of Mass Confusion to 45 seconds.
IconMedRuneE.png
Devolution
(database)
34 Enemies killed while Confused have a 30% chance to spawn a Zombie Dog.
IconMedRuneB.png
Mass Hysteria
(database)
43 Up to 6 enemies who are not Confused become Stunned for 3 seconds.
IconMedRuneA.png
Paranoia
(database)
46 All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
IconMedRuneC.png
Mass Hallucination
(database)
54 Amid the confusion, a giant spirit rampages through enemies, dealing 195% weapon damage per second as Physical to enemies it passes through.


[edit] Skill Design

A very good skill against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.


[edit] Video

A video of Mass Confusion in use can be seen below, courtesy of the DiabloInc Youtube channel.

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[edit] Synergies

The following Witch Doctor passives provide a benefit to Mass Confusion, runed or not:

Name Level Description
IconRushOfEssence.png
Rush of Essence
(database)

Passive
36 Spirit spells return 100 Mana over 10 seconds.


Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk


[edit] Development

Mass Confusion was introduced in the WWI 2008 gameplay video when Diablo III debuted. This skill started out in the Spirit Skill Tree, and stayed there until skill trees were removed, when it became a Tier 6 skill.

[edit] Beta

Skill tiers were removed shortly before the beta started in September 2011, and Mass Confusion became a level 23 skill. When the skill system was once again overhauled for the Beta Patch 13 in February 2012, Mass Confusion was classified as a Terror skill and moved to level 26. For March's Beta Patch 14, Mass Confusion was moved to level 22.

Mass Confusion has, throughout development, been too high-level to play, so there are no gameplay reports describing it.


[edit] Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Mass Confusion and other Witch Doctor skills.


[edit] Media

Mass Confusion can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


[edit] References