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Galvanizing Ward

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IconGalvanizingWard.png

Galvanizing Ward is a Wizard passive skill unlocked at Level 40, which increases the duration of Armor spells and grants Life regeneration.




Contents


[edit] Description

Name Level Description
IconGalvanizingWard.png
Galvanizing Ward
(database)

Passive
40 Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second.


The following skills are improved:
Energy Armor
Ice Armor
Storm Armor

"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." —Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres


[edit] Synergies

No synergies with any active skills or other Wizard passives are known.


[edit] Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

[edit] Beta

Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive. For Beta Patch 13, it became a level 24 skill, and when passives were reorganized for Beta Patch 14, Galvanizing Ward was moved up to level 40 and nerfed heavily: Life gain dropped from 889.68 to 310.097 per second.


[edit] References