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Sweeping Wind

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IconSweepingWind.png

Sweeping Wind is a Techniques Monk skill unlocked at Level 21. The Monk sweeps his weapon with great force, hitting multiple enemies.




Contents

[edit] Background

Sweeping Wind in action.

Falling back on years of vigorous training, the Monk sweeps his weapon quickly around himself, damaging multiple enemies at a time.


[edit] Skill Rune Effects

The following is a very quick summary. See the Sweeping Wind rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description
IconSweepingWind.png
Sweeping Wind
(database)

Techniques
21 Cost: 75 Spirit


Surround yourself in a vortex that continuously deals 30% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 90% weapon damage.

IconMedRuneE.png
Master of Wind
(database)
27 Increase the duration of the vortex to 15 seconds.


Sweeping Wind's damage turns into Cold.

IconMedRuneA.png
Blade Storm
(database)
33 Intensify the vortex, increasing the damage per stack to 40% weapon damage. This increases the damage with 3 stacks to 119% weapon damage.
IconMedRuneB.png
Fire Storm
(database)
38 Increase the radius of the vortex to 14 yards.


Sweeping Wind's damage turns into Fire.

IconMedRuneD.png
Inner Storm
(database)
46 As long as your vortex is at the maximum stack count, you gain 4 Spirit per second.
IconMedRuneC.png
Cyclone
(database)
56 While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 23% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.


Sweeping Wind's damage turns into Lightning.


[edit] Skill Design

This skill first appeared at BlizzCon 2010.

During the beta, all the skills previously known as combos were simplified down so much that only three of them (Fists of Thunder, Deadly Reach, and Crippling Wave) still contain any semblance of combo functionality. These three skills now provide simply an additional effect on every third strike, while the others (Way of the Hundred Fists, Exploding Palm, and Sweeping Wind) now have a single function on every strike. Combos previously consisted of: the normal spell attack on the first strike; a stronger attack on the second; and on the third, an even stronger attack coupled with an additional effect.

Sweeping Wind fully runed.

[edit] Video

A video of Sweeping Wind and all of its rune effects can be seen below, courtesy of the DiabloInc You Tube channel.


[edit] Synergies

The following Monk passives provide a benefit to Sweeping Wind:

Name Level Description
IconResolve.png
Resolve
(database)

Passive
10 Damage you deal reduces enemy damage by 20% for 2.5 seconds.


[edit] Development

Sweeping Wind was first shown at BlizzCon 2010.

[edit] Beta

Skill tiers were removed shortly before the beta started in September 2011, and Sweeping Wind became a level 17 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Sweeping Wind was classified as a Techniques skill and moved to level 22.

For Beta Patch 14, it was moved to level 21. It was also significantly changed in function: previously, it was a Spirit Generating combo skill that struck a single target on every hit, and every third hit created the vortex effect.


[edit] Media

Fists of Thunder can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:



[edit] References