Sweeping Wind rune effects

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This page will be fleshed out more fully over time. The image below is compiled from the five rune effect graphics shown off during a Blizzcon panel presentation.


All five rune effects for Sweeping Wind.


Skill Rune Effects[edit]

The full effects for this skill and its rune effects:

Name Level Description
Sweeping Wind
(database)

Techniques
1 Cost: 75 Spirit


Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

MedRuneE Master of Wind
(database)
1 While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.


Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

Sweeping Wind's damage turns into Cold.

MedRuneA Blade Storm
(database)
1 Intensify the vortex, increasing the damage per stack to 145% weapon damage. This increases the damage with 3 stacks to 435% weapon damage.
MedRuneB Fire Storm
(database)
1 Increase the radius of the vortex to 14 yards.


Sweeping Wind's damage turns into Fire.

MedRuneD Inner Storm
(database)
1 As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.


Sweeping Wind's damage turns into Holy.

MedRuneC Cyclone
(database)
1 While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.


Sweeping Wind's damage turns into Lightning.