Witch Doctor passives


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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.

Witch Doctor Passives[edit]

Grave Injustice and Gruesome Feast are among the most popular for Hardcore and Softcore, and are usually paired together for their complimentary bonuses and functions. Pierce the Veil and Spiritual Attunement also help with damage and/or resource management, and Jungle Fortitude is popular for the big defensive buff.

The biggest difference between softcore and hardcore Witch Doctors is the huge popularity of the the death-cheating Spirit Vessel in Hardcore, where it has a 90% use rate and is largely responsible for the huge numbers of high level Witch Doctors in hardcore Inferno.

See all Witch Doctor skills sorted by use rate on the ranking page in Diablo3Ladders.com.

Name Level Description
Circle of Life

10 When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge.

The range of this effect is increased by your gold pickup radius.

Jungle Fortitude

10 Reduce all damage taken by you and your pets by 15%.
Spiritual Attunement

13 Maximum Mana is increased by 10%. Regenerate 1% of your maximum Mana per second.

Mana fuels your offensive and defensive skills.

Gruesome Feast

16 When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times.
Bad Medicine

20 When you deal Poison damage to an enemy, its damage is reduced by 20% for 3 seconds.
Blood Ritual

20 10% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
Zombie Handler

24 You can have 1 additional Zombie Dog summoned at one time. Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%.
Pierce the Veil

27 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Fetish Sycophants

30 When you hit enemies with your spells, you have up to a 15% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
Spirit Vessel

30 Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds.

In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life.

This effect may occur once every 90 seconds.

Rush of Essence

36 Spirit spells return 100 Mana over 10 seconds.

Spirit spells are:
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk

Vision Quest

40 When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
Fierce Loyalty

45 You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%.
Grave Injustice

50 Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.

The range is extended by items that increase your gold pickup radius.

Tribal Rites

55 Reduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion skills by 25%.


  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.

By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.