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Witch Doctor passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


[edit] Witch Doctor Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Name Level Description
IconCircleOfLife.png
Circle of Life
(database)

Passive
10 Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
IconJungleFortitude.png
Jungle Fortitude
(database)

Passive
10 Reduces all damage taken by you and your pets by 15%.
IconSpiritualAttunement.png
Spiritual Attunement
(database)

Passive
13 Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.


Mana is the fuel you use to cast offensive and defensive skills.

IconGruesomeFeast.png
Gruesome Feast
(database)

Passive
16 Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
IconBadMedicine.png
Bad Medicine
(database)

Passive
20 Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
IconBloodRitual.png
Blood Ritual
(database)

Passive
20 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
IconZombieHandler.png
Zombie Handler
(database)

Passive
24 You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
IconPierceTheVeil.png
Pierce the Veil
(database)

Passive
27 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
IconFetishSycophants.png
Fetish Sycophants
(database)

Passive
30 Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.


Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies

IconSpiritVessel.png
Spirit Vessel
(database)

Passive
30 Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds.
IconRushOfEssence.png
Rush of Essence
(database)

Passive
36 Spirit spells return 49 Mana over 10 seconds.


Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk

IconVisionQuest.png
Vision Quest
(database)

Passive
40 When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
IconFierceLoyalty.png
Fierce Loyalty
(database)

Passive
45 All your pets get 100% of the benefit of your Thorns and Life regeneration items.
IconGraveInjustice.png
Grave Injustice
(database)

Passive
50 Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
IconTribalRites.png
Tribal Rites
(database)

Passive
55 The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%.


[edit] Development

  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


[edit] References