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Archon

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IconArchon.png

Archon is a Mastery Wizard skill unlocked at Level 30, which transforms the Wizard into a being of pure energy. While in Archon form, the Wizard has access to a powerful set of unique Archon skills.

Archon form is the most damaging spells and attacks possible for the Wizard. The DPS output is massively increased and it's a great way to transform and take on Elites in the higher difficulty levels. It is not exactly a panic button though, in the way that the Barbarian's Wrath of the Berserker transformation is, since the primary boosts for the Wizard are offensive, not defensive. You can quite easily die while in Archon form, and the limited skills available decrease the Wizard's strategic options considerably.





Contents

[edit] Background

Archon in action.

Calling upon the most powerful elemental forces, the Wizard channels the power of an Archon, gaining a set of unique skills and a massive damage increase for a short period of time.


[edit] Skill Rune Effects

Refer to the Archon rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.


Name Level Description
IconArchon.png
Archon
(database)

Mastery
30 Cooldown: 120 seconds


Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your damage, Armor and resistances are increased by 20%.

Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.

[[]]
()
IconMedRuneC.png
Teleport
(database)
40 Archon form can cast Teleport with a 3 second cooldown.
IconMedRuneD.png
Pure Power
(database)
46 Decrease the cooldown of Archon to 100 seconds.


Archon abilities deal Lightning damage instead of Arcane.

IconMedRuneB.png
Slow Time
(database)
52 Archon form can cast a Slow Time that follows you.


Archon abilities deal Cold damage instead of Arcane.

IconMedRuneA.png
Improved Archon
(database)
60 Increase the damage of all Archon abilities by 22%.

[edit] Archon Abilities

The following abilities are only available while in Archon form. Other normal Wizard skills can *not* be used while in Archon, so there is a trade off to this form; much higher damage, but with a limited variety of offensive skills, and little or no defensive/movement skills.

Arcane Blast Cooldown: 5 seconds

Release an explosion of pure energy dealing 115% weapon damage as Arcane to all nearby enemies.
  • Available with all Archon skill runes.
  • Can be cast during and does not interrupt Disintegration Wave.
Arcane Strike Strike the ground in front of you, causing 250% weapon damage as Arcane to enemies in the area.
  • Available with all Archon skill runes.
Disintegration Wave Thrust a beam of pure energy forward dealing 300% weapon damage as Arcane.
  • Available with all Archon skill runes.
Slow Time (rune effect) Cooldown: 20 seconds

Project a bubble of warped space and time that moves with you, slowing the movement and attack speed of enemies by 40% and the speed of projectiles by 60% for 10 seconds.
Teleport (rune effect) Cooldown: 10 seconds

Teleport through the ether to the selected location up to 20 yards away.



[edit] Synergies

The following Wizard passives provide a benefit to Archon, runed or not:

Name Level Description
IconEvocation.png
Evocation
(database)

Passive
13 Reduce all cooldowns by 20%.
IconGlassCannon.png
Glass Cannon
(database)

Passive
16 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
IconTemporalFlux.png
Temporal Flux
(database)

Passive
45 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
IconCriticalMass.png
Critical Mass
(database)

Passive
50 Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
IconArcaneDynamo.png
Arcane Dynamo
(database)

Passive
55 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute


[edit] Development

Archon was first seen at the July 2011 Press Event, where it was a level 29 skill. Unfortunately, no information about the skill's function was available at the time.


[edit] BlizzCon 2011 Arena Demo

The skill was first available to players in the BlizzCon 2011 PvP Arena demo. The Eliminator talked about some of the Archon skills in his PvP demo report:[1]

The most popular skill in Archon form was the Beam. It worked just like a much more damaging Disintegrate, though it had a shorter range. I don’t know if the skill does critical hits, because I can’t remember ever seeing any when I used it. The beam did do a low of 900 to a high 1300 a second. That was without things being hit by Arcane Torrent or being Frozen by Frost Nova. If they had either debuff on them they died fast.

The Eliminator also shared some general advice:

It only took one encounter with an Archon to know you don’t want to mess with a healthy one solo. One that was at about half health would go down rather fast from a WoTB Barb and a few Hammers. An Archon Wizard really felt like a game changer, but they weren’t unbeatable if you dealt with them quickly, and since the Wizard does not have Teleport in Archon form, they could be avoided as well.

That demo presented a souped up version of Archon, with Slow Time and Teleport both available. In the release client, these are only enabled by rune effects, and players can not have both at once, forcing a more discrete choice between defensive or movement capabilities.


[edit] Beta

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

With the Patch 13 changes, Archon was classified as a Mastery skill and moved to level 30.


[edit] Media

Archon can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:

A video showing the massive potential of this ability when paired with great equipment can be seen below. This video is somewhat deceptive as it only shows a few excerpts of locations when Archon is most effective; against slow enemies, without ranged attackers, when there are numerous targets to keep refreshing the duration, etc. But it's still an amazing killing spree for shortly after release, when Inferno was still unbalanced and too difficult for most players to survive at all.



[edit] References