Spirit Vessel is a Witch Doctor passive skill unlocked at Level 30, which reduces the cooldown of Horrify, Spirit Walk and Soul Harvest. In addition, Witch Doctor is saved from certain death by entering the spirit realm.
|| Spirit Vessel
|| Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds.|
In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life.
This effect may occur once every 90 seconds.
Everyone dies. Sometimes we must return to finish what we started.
No synergies with any active skills or other Witch Doctor passives are known.
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
When traits were changed back to passive skills in early 2011, Spirit Vessel was moved directly from a low-level trait to a level 6 passive, but was then removed from the game prior to the beta launch in September 2011.
Spirit Vessel returned later in the beta, at level 20 and redesigned with a completely new function. When passives were reorganized for Beta Patch 14, Spirit Vessel was moved up to level 30.
 Previous Versions
Spirit Vessel's prior function:
Effect: Health globes provide 10% of maximum mana when picked up.
Older versions of Spirit Vessel:
See the traits page for more details on previous versions of this and many other passive skills.