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Monk passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


[edit] Monk Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Name Level Description
IconFleetFooted.png
Fleet Footed
(database)

Passive
10 Increases movement speed by 10%.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconResolve.png
Resolve
(database)

Passive
10 Damage you deal reduces enemy damage by 20% for 2.5 seconds.
IconExaltedSoul.png
Exalted Soul
(database)

Passive
13 Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.


Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters: Skill Level (set to 1 for example above)

IconTranscendence.png
Transcendence
(database)

Passive
16 Every point of Spirit spent heals you for 62.0 Life.
IconChantOfResonance.png
Chant of Resonance
(database)

Passive
20 Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
IconSeizeTheInitiative.png
Seize the Initiative
(database)

Passive
20 Your Armor is increased by 50% of your Dexterity.
IconTheGuardian'sPath.png
The Guardian's Path
(database)

Passive
24 While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
IconSixthSense.png
Sixth Sense
(database)

Passive
27 Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
IconPacifism.png
Pacifism
(database)

Passive
30 While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%.
IconBeaconOfYtar.png
Beacon of Ytar
(database)

Passive
35 Reduces all cooldowns by 20%.
IconGuidingLight.png
Guiding Light
(database)

Passive
40 Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconOneWithEverything.png
One With Everything
(database)

Passive
45 Your resistance to all elements is equal to your highest elemental resistance.
IconCombinationStrike.png
Combination Strike
(database)

Passive
50 Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
IconNearDeathExperience.png
Near Death Experience
(database)

Passive
58 When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.


This effect cannot occur more than once every 60 seconds.


[edit] Development

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


[edit] References