Monk passives

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Characters have three passive skill slots, which become available at level 10, 20, and 30. The passive skills come in more gradually, with one or two becoming accessible every few levels from 10 up to 60.

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did.


[edit] Monk Passives

See which of these skills players use the most in the ranking pages in Diablo3Ladders.com.

Monk passives are primarily defensive or utility, and Monk players often look jealously at the huge offensive bonuses provided by Barbarian passives. One With Everything for resistance and Seize the Initiative for the defense bonus are the most Monk passives. Hardcore Monks subscribe heavily to Near Death Experience which can save the Monk's life when sudden death appears.


Name Level Description
IconFleetFooted.png
Fleet Footed
(database)

Passive
10 Increase movement speed by 10%.


This skill is affected by your characters:

IconResolve.png
Resolve
(database)

Passive
10 Damage you deal reduces enemy damage by 20% for 4 seconds.
IconExaltedSoul.png
Exalted Soul
(database)

Passive
13 Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.


Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters:

IconTranscendence.png
Transcendence
(database)

Passive
16 Every point of Spirit spent heals you for 429 Life.


Heal amount is increased by 0.4% of your Health Globe Healing Bonus.

IconChantOfResonance.png
Chant of Resonance
(database)

Passive
20 The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
IconSeizeTheInitiative.png
Seize the Initiative
(database)

Passive
20 Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
IconTheGuardian'sPath.png
The Guardian's Path
(database)

Passive
24 While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
IconSixthSense.png
Sixth Sense
(database)

Passive
27 Reduce all non-Physical damage taken by 25%.
IconPacifism.png
Pacifism
(database)

Passive
30 The duration of control-impairing effects on you are reduced by 25%.


Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds.

IconBeaconOfYtar.png
Beacon of Ytar
(database)

Passive
35 Reduce all cooldowns by 20%.
IconGuidingLight.png
Guiding Light
(database)

Passive
40 Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds.
IconOneWithEverything.png
One With Everything
(database)

Passive
45 Your resistance to all elements is equal to your highest elemental resistance.
IconCombinationStrike.png
Combination Strike
(database)

Passive
50 Each different Spirit Generator you use increases your damage by 10% for 3 seconds.
IconNearDeathExperience.png
Near Death Experience
(database)

Passive
58 When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.


This effect may occur once every 60 seconds.

When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.


[edit] Development

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


[edit] References