Death is Life is a rune effect in Grasp of the Dead, is a Support Witch Doctor skill that damages and slows enemies.
This rune effect causes enemies who die while affected by GotD to have a 5% chance to produce a health globe. It's not clear how this is calculated, whether it's a flat 5% chance, or if it's +5% to the monster's existing chance. All enemies have some % chance to drop a health orb when they die. Some elites always drop one, while the odds vary between regular monsters. In any event, more health globes will appear over time with this rune effect.
Since Witch Doctor's often do not need the healing from globes, this can be more useful as a source of healing for the WD's pets or for his party members, or as a way to help on mana refills, since various skills can enable him to turn health globes into mana regeneration.
Skill Rune Effects
Refer to the Grasp of the Dead rune effects article for thorough descriptions off all five rune effects, including screenshots, videos, and strategy tips.
|| Grasp of the Dead
|| Cost: 150 Mana|
Cooldown: 8 seconds
Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 760% weapon damage as Physical over 8 seconds.
|| Death Is Life
|| Enemies who die while in the area of Grasp of the Dead have a 70% chance to summon a Zombie Dog.|
Damage type is changed to Poison.
Screenshots and movies will be added post-release.
Prior to the skill revision in February 2012, this rune effect was enabled by the Alabaster Rune, granting the following effect with a level 7 runestone:
|| Death is Life
Killed targets have a 65% chance to produce a health globe.