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Strafe

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IconStrafe.png

Strafe is an Archery Demon Hunter skill unlocked at Level 19.

The Demon Hunter spins in a circle, firing shots in all directions with uncanny accuracy. Strafe never misses, striking any monster in sight repeatedly until dead, or until the Hatred runs dry (which usually happens first, since the resource cost is quite high for this skill.)

Strafe is the single best anti-destructible skill in Diablo III, capable of taking out every single visible barrel, crate, banister, loose section of wall, etc, in a blink. (Which is good, since that's about as long as the Hatred lasts.) The shots prioritize automatically, and will all hit a single monster before any shots hit destructibles.

Strafe can be used to kill monsters, but it has a very high Hatred cost for the damage it deals, and is not a very efficient skill.





Contents


[edit] Skill Rune Effects

See the Strafe rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description
IconStrafe.png
Strafe
(database)

Archery
Bow skill
19 Cost: 12 Hatred


Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed.

[[]]
()
IconMedRuneD.png
Drifting Shadow
(database)
29 Movement speed increased to 100% of normal running speed while strafing.


Strafe's damage turns into Lightning.

IconMedRuneE.png
Stinging Steel
(database)
37 Throw out knives rather than arrows that deal an extra 140% damage on Critical Hits.
IconMedRuneC.png
Rocket Storm
(database)
50 In addition to regular shots, shoot off homing rockets for 130% weapon damage as Fire.
IconMedRuneA.png
Demolition
(database)
56 Throw out bouncy grenades that explode for 460% weapon damage as Fire to enemies within yards.


[edit] Notes

[edit] Skill Design

Unknown.


[edit] Synergies

The following Demon Hunter passives provide a benefit to Strafe, runed or not:

Name Level Description
IconThrillOfTheHunt.png
Thrill of the Hunt
(database)

Passive
10 Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds.
IconSteadyAim.png
Steady Aim
(database)

Passive
16 As long as there are no enemies within 10 yards, all damage is increased by 20%.

Also, if using the Rocket Storm rune on Strafe, then the Passive skill Ballistics will boost the rockets' damage by 50%

[edit] Development

Strafe was first seen at the July 2011 Press Event, where it was a level 27 skill. Unfortunately, no information about the skill's function was available.


[edit] Beta

When the beta started in September 2011, Strafe was changed to level 19. The skill system was once again overhauled for the Beta Patch 13, and Strafe was classified as an Archery skill and moved way back to level 9. For Beta Patch 14, it was bumped back up to level 19.


[edit] Media

Strafe can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


[edit] References